I know its a bit weird but here is why I'm asking. I created my first mod based off of the tutorial. It is a simple grenade launcher but the problem I'm having, and thanks to Gunmaster95's help we've gotten it to work...sort of. What I originally had done was created a new ammo type out of standard missiles. I took the missiles and changed them to grenades. Then, I went into the projectile screen and had the gun use the "Frag Grenade Thrown" animation as the projectile being fired out of the barrel. The issue the two of us ran into was that we could not get the ammo that I created and the grenade to "explode" on impact with the target. The grenade would hit the target doing minimal damage and then bounce away. Then it would explode, sometimes too late to be effective.
The only way we found to achieve what we wanted was to set the weapon up as a "Rock-It-Launcher" type of weapon but then we'd be able to basically put anything we wanted in iit. Gunmaster managed to get it down to only accept "Frag Grenades" but the weapon now has to be loaded via the "RiL" menu; which is actually quite annoying. I feel it defeats the purpose of my weapon mod; in my description I state it is a "6 Round Launcher" but with the "RiL" menu you could in effect put the 400 "Frag Grenades" you have accumulated over the 1000 hours you've played into the gun. Not cool.
So, what I am looking at doing is taking the "Frag Grenade" making a duplicate and changing the copied one from a "Thrown Weapon" to an "Ammo Type". Is this possible or am I stuck making a grenade ammo type from an existing ammo type?
To check out the mod I created and the one that Gunmaster95 helped change around you can get both files here: http://fallout3nexus.com/downloads/file.php?id=11254