Making a Destruction Mage viable on consoles?

Post » Sun May 12, 2013 5:30 pm

Is there a way to make a Destruction Mage viable on a Console without resorting to things like the Fortify Restoration glitch? I'd like to run a Destruction Mage, but it's woefully underpowered.

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nath
 
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Post » Sun May 12, 2013 5:49 pm

What is the difference between Skyrim on a console and a PC. Aren't they the same game?

And focus is the key to making strong destruction mages.

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BaNK.RoLL
 
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Post » Sun May 12, 2013 4:45 pm


http://skyrim.nexusmods.com/mods/19//? that fix bugs, http://skyrim.nexusmods.com/mods/3829//? that increase difficulty, http://skyrim.nexusmods.com/mods/3425//? that allow magic to scale the same way weapons do, http://skyrim.nexusmods.com/mods/9782//? that add new territories, http://skyrim.nexusmods.com/mods/19733//? that add or improve weapons and armor, http://skyrim.nexusmods.com/mods/607//? that make things better looking.

http://skyrim.nexusmods.com/mods/12092//?, http://skyrim.nexusmods.com/mods/14037//?, http://skyrim.nexusmods.com/mods/32155//?. Glorious http://skyrim.nexusmods.com/mods/9557//? that would fix nearly every single problem I have with Skyrim.
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TOYA toys
 
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Post » Sun May 12, 2013 7:51 pm

Mods and developer console is really the only difference between Skyrim PC and Skyrim consoles (assuming you're on a middle of the road PC and run on Medium or High) which of course makes PC SO MUCH BETTER, WITH MODS ALONE. I actually have Skyrim PC just for porting saves and using console (bug fixes, etc) since I can't actually play it on this [censored] laptop.

Anyhow, you can find a list of Skyrim console commands on both the UESP wiki, and the TES Wiki. I find them both fairly reliable.

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Kara Payne
 
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