Quest Mod works for me, yet not others...

Post » Tue May 14, 2013 2:58 am

Hi again good people of the Bethesda Forums,

I feel like you could chart the progress with my mod, just from the help I ask,

For the past while I've been working on a Lovecraftian Quest mod entitled 'Beyond Furthest Borders', which I've actually managed to http://skyrim.nexusmods.com/mods/35376/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D35376%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D980873&pUp=1 a Working-Prototype-In-Progress build for. The quest, perhaps inconveniently enough, starts off with the player recieving a letter from a courier after they have beat the main quest (Dragonslayer) (this condition is consequentially removed for people wanting to try the Foolproof version I developed the other day).

Both versions of the mod function perfectly fine for my on both my level 67 and my level 5, with the player getting (or not getting) the letter, reading it, and then starting up the quest.

However, when other people try the mod, it seems that most - if not all of them, never have the courier deliver the letter, cannot manually start the quest with a setstage and cannot find the letter in WICourierCell. Interestingly enough, when testing, using setstage still effected dialogue - even if the quest never started for the player. I can't help but imagine driving a car without ever starting the engine.

I'm at a complete loss as to what might be wrong with the mod for other people, and would be greatly appreciative for any insight or suggestions any of you might have.

Thanks for your time and responses!

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Myles
 
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