Hey everyone
One of my biggest gripes with Skyrim is that quest related dungeons/doors were locked and needed keys. For someone who had mastered lockpicking, and even had the Skeleton Key on him, it was a might tad annoying to suddenly find myself unable to do something I had done without a hitch several times before. This was especially true when it came to dungeons that led to words of power and were tied to a faction questline outside of my character's build.
So I was wondering, wouldn't it be nice if in the next TES game, there were no dungeons locked by faction questlines? You could enter a dungeon before you had to in the questline, and it could alter how the questline went. For instance:
There are a few times in the game that we can get different dialogues by completing a quest/objective before it was given to us, which is quite a nice touch, and something I'd like to see more of, rather than the game just going "You can't go there!" Especially in such an immersion breaking fashion as "You've picked 1,000,000 locks before now, but this one NEEDS a key!"
Thoughts?