reason c3 failed (dont make the same mistake on c4 pls)

Post » Thu May 16, 2013 11:25 am

imo reason c3 failed = not newbie/user friendly, not balanced, bugs

its sad cos crytek probably had enough resource to prevent all above but they wasted it on other bs(censor chat, bow/pole, hunter/spear etc)

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1. server brower, c3 is the first game with the server brower that doesnt display correct ping? cos even c2 didnt have this issue.. im sure this had bit to do with losing players n tbh bit retarded

2. totally useless chat system, became even worse since c2 due to excessive/broken chat censor. but they need to fix this properly so ppl can at least scroll up n check the previous chat etc doh

3. decent anti cheat system is one thing crytek did correctly on c3(should be standard anyway) but because of that the improved votekick system gets abused for wrong reason. so fix the votekick.

4. auto armor, great idea for newbies but now it gets abused cos all exp players use it. imo solution = lvl1-30 have auto armor module selected automatically, but higher lvl can't use it etc.

5. remove all useless modules to save confusion to newbies n save time for programmers. (i'll go through each modules later when i have time)

6. balance weapons (i dont know which retard at crytek came up with the bow idea but it doesnt go well with crysis imo, nanotech n bow? wtf might as well use spear) anyway fix bow with the tree arrow, super fast pole that can kill nanosuit 2 in one shot, scar + laser etc..

7. alien weapons, pinger, vtol isn't bad, but vtol should have better weapons so more ppl will use it. very hard to get kills with mounted hmg.

8. dog tag bugs, if crysis 4 also get missing dog tag bugs they should really fire the programmer. we dont need 300 diff dog tags with pretty pics, but just make sure they aren't bugged ty. so ppl can actually get 100% etc.

9. more cool mp maps. most ppl i know prefer c2 mp maps than c3 mp maps. so why not bring all popular c2/c3 mp maps on crysis 4? (like u did with skyline on c3) im sure that'll save tons of time over developing totally new mp maps on crysis 4.

10. balance teams, ive seen too many one sided match in c3 mp(imo most blame goes to squad nerds) but its ur job to fix it crytek. this is important imo cos probably big turn off to newbies. maybe disable squad or auto team change or no support bonus on winning team etc.

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Patrick Gordon
 
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Post » Thu May 16, 2013 10:56 pm

11. blurry nanovision, i used nanovision 90+% of the time in c2 mp(with clear nanovision mod), but on c3 mp i use nanovision less than 0.5% of the time so i dont really care. however anything blurry is retarded, just make it clear by default ty.

can't think of anything else atm, but i'll add more later :D
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tannis
 
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Post » Fri May 17, 2013 12:12 am

11. blurry nanovision, i used nanovision 90+% of the time in c2 mp(with clear nanovision mod), but on c3 mp i use nanovision less than 0.5% of the time so i dont really care. however anything blurry is retarded, just make it clear by default ty.

can't think of anything else atm, but i'll add more later :D

Nanovision lost a lot of it's luster because stealth did. Not really a big need for nanovision in C3 since stealth is practically visible in most situations.

I used to be a BIG stealth and nanovision user in C2 but now use armor most of the time. I actually kind of like this change because it taught me to step out and use armor more, which I think helped my overall gameplay more balanced and my skill increased.
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SWagg KId
 
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Post » Thu May 16, 2013 2:00 pm

Where did the new recruit and solo servers go :D. They actually worked great in C2 ?!??!. The squading problem is partially the vet communities fault. Vets asked for a vastly improved squad system and crytek overkilled and trying to put a squad social aspect in. No solo servers mean insta raqe for new players.
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Nick Jase Mason
 
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