Some more words for the motivation: As you probably know, I released tes4ll some 2 years ago, and at that time it emerged just from a private project. In the first version tes4ll was not able to read directly from the esp-files. Therefore it required nasty user work like running TESAnnwyn by hand and type in the cell position in the tes4ll command. Later, tes4ll was able to run TESAnnwyn as an external program automatically, and recently I merged tes4ll with TES4qLOD. Because there was no architecture done from the software point of view, and the other improvements messed up my source code further, I decided to rewrite all the code more or less from scratch. The result is now the lltool which will provide all classes and algorithms for map handling, generic im- and export, mesh creation, and the (future) tes4ll-v5 will include all this, and provide in addition the esp/esm importer, and the nif-exporter (so all the game-specific) stuff.
So in short: lltool contains all generic stuff, and tes4ll is the Oblivion (and maybe also Skyrim/Fallout) extension. This makes it open to use lltool also for other games.
Some words to the time scale: I don't want to repeat my mistakes. Therefore I will finish my work with the lltool, and do everything as thoroughly as possible, and also write the documentation (some of which is already done on the Github wiki). Most of the parts of lltool (which is open source) is usable already now.