Issues in Crysis 3 bear different natures. Some are harder to tweak, as they require code changes and mods. Others are simple console stats, that can be manipulated easily. Like damage, fire rate, recoil, etc.
First measure is to hold a conference between community veterans and devs. List of issues in discussion could be defined before hand with the exact order and time spent on each issue. Off course community vets will prepare some stats, that they consider ideal for each issue. Balancing notes that could be applied through single patch and rather quickly.
This measure cuts the time that devs need to check all the stats and balance them between each other. And it requires minimum effort from devs and mediocre effort from community.
Number 2
Release the Crysis 3 SDK, form sub community of people, who are into mods, map creation, weapon creation. Support this sub-community, market their assets to the server holders. Spread more diverse mods around.
It requires singular but massive effort from devs, and later ungoing support from community. Also resolution of the way for people get additional content without pre-download. The best part is that community can pull more muscle in creating maps then single studio.
Number 3
Holding more tournaments more often. Weakly tournaments with some kind of simple prizes. Interesting tournaments with uncommon types of gameplay. Tournaments that promote unpopular modes.
Creating free-to-play events, where people can download crysis 3 demo and try out tournaments or basic gameplay.
Number 4
Steam release. It says it all. I am not sure what are the politics between EA an Valve and if it is possible. But steam release could help the game greatly as well as modding community.
Number 5
Weekend price drop. For two days a fair discount could bring some player base.
Number 6
DLC. Intorduction of new maps and new weapons. It is like modding but on high level with high quality.
Number 7
Creating in-game list of trusted servers. Servers approved by Crytek. Based on their performance, administration and mods some servers could be marketed to player base. As my experience tells, people stay in game for three years not because of the gameplay. The thing that keeps people in game is community. New virtual friends that you can fun with.
To support this notion several tweaks to chat log could be made to make it more accessible. Perhaps expanding player limit from 16 to 24 on some servers.
Number 8
This is just the list of most radical and high-cost things to do.
- Drop the leveling system, upgrade all players to max, upgrade all modules, weapons to max. Leave opportunity to reboot for those unhappy.
- Give more slots for custom classes(at least 10), create forth empty slot for modules.
- Create new mods, modules. New types of pinger/VTOL/Alien weaponry.
So, keep this thread alive, will you please.