What I want Next . . . . PS4 Dreams

Post » Mon May 20, 2013 11:04 am

I sincerely hope that Bethesda Softworks will embrace a co-op experience. Skyrim could have been so much more fun with two or three players sharing the same experience. It's not like this can't be done. One only has to point to Demon's Souls. The technology exists for this to happen in the next Elder Scrolls console campaign --(I'm not expressing wishes for the MMO).

If we are honest, the horse mechanics svck. Look at Red Dead Redemption to see how to properly incorporate horses. Not only that, at full gallop the console never chokes in RDR. Rockstar knows how to do something you don't.

Challenge is good. But, you gave enemy magic users way too much Magicka. A novice Necromancer could blast a similarly leveled player character with Flames while using a ward and never run out of Magicka. The standard encounter went something like this: Cast Oakflesh > Raise Dead or Summon Familiar > Cast Ward > Search for Player > Find Player > Maintain Ward and spam Frost, Flames or Shock. Meanwhile, the Player quickly depletes Magicka trying to do the same thing. Of course, the Player could chug potions. But that really cheapens the experience. For players like me, chugging potions is cheating and promotes careless play styles.

KILL CAMS -- NO MORE KILL CAMS!!!! If you have to have them, PLEASE give us a way to turn them off. Many of my stealth attacks with a bow have been ruined due to Kill Cam animations. They have got to go.

Quest Items -- Once a quest has been completed toggle the appropriate quest item flags. This will prevent players from winding up with items in inventory that can't be removed or sold. The Strange Amulet comes to mind if you need an example.

Give all versions of the game a Command Console to allow gamers finite control over --- well, bugs. If you are going to ship us buggy software and not allows us tools to remedy problems, then delay product until it is in a stable state.

GAME TESTING: Stop using your employees and relatives as Beta Testers. These people will never tell what is wrong with your game since they don't want to loose their job or hurt your feelings. Everything will always "be fine." Give the game to people who will do unexpected things. Don't give it to hard core games since they represent a small faction in the overall scheme. Hard core gamers will always want difficulty amped up and claim there are balance issues. New players will always find the game a tad complicated. It's the gamers that make up the middle ground that will provide the best feed back. They will keep the game from being too easy while making sure it isn't too complicated.

Hmmmmmm ....... I'm thinking...... I know there is a ton more to say.

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Alyesha Neufeld
 
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Post » Mon May 20, 2013 12:29 pm

This just popped into my head. If the player character is riding a horse, then the FOLLOWER should hop on a horse too.

World events should also trigger whether the player is traveling by foot or on horse (IE: Being approached by a thief. Being asked to hold an item for a fleeing thief).

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Chris Cross Cabaret Man
 
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Post » Tue May 21, 2013 1:31 am

Co-op wouldn't fit the theme of the game much; whose game world would you use? How will you deal with quests that one person has completed, but someone else hasn't? Or if a quest-giver dies during a quest, but the other player still needs the quest-giver alive to finish an earlier stage? How would you prevent someone from being traded too-high equipment or duplicate unique items via dropping items or stashing them in containers? How will loot be given? Considering gamesas's luck with bugfixes, how do we know that just won't make the game significantly more buggy? How would dialogue with NPCs work?

Besides, how would it work with PC users? We can't share the same console, it'd have to be online. And, of course, the majority of PC users use mods. Will co-op force a modless game world? If so, that means to keep the game stable, you MUST have a character for Co-op, and a character for Single-player, or baaad glitches is the result. And offering the console players something the PC players don't get is just bad business (so is the CK for PC users, but that is because the console manufacturers veto any incorporation of a proper creation kit in their systems.) So, you can't say "PC users don't get Multiplayer."

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Laura Richards
 
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Post » Mon May 20, 2013 10:34 am

I still point to the franchise that gave us Demon's Souls and Dark Souls. You make valid arguments. However, the day cross-platform multiplayer gaming will exist is far off. Even with Dark Souls, you must be on the same platform. That brings us to your list of other concerns. I don't have those answers. I wish I did. Personally, I feel the game would be more fun being able to play split-screen or co-op or something. I also want to draw your attention to another title that deals with some of those issues: Borderlands. It may not be pretty. But, it does work.

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FLYBOYLEAK
 
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