ForceRefTo Issue

Post » Tue May 21, 2013 7:26 am

I've got a simple sparring quest running but can't get the spawned opponent to get forced upon the alias.

Quest is -- Start Game Enable and has a single stage as the start up stage

Opponent alias -- Allow Dead, Allow Disabled, Optional, and I tried Allow Destroyed just for the hell of it.

ReferenceAlias Opponent autoFormList OpponentTypes auto; ... ...Function SpawnOpponentAtRef(ObjectReference arSpawnRef)	; Randomly selects an opponent from OpponentTypes	ActorBase opponentType = OpponentTypes.GetAt(Utility.RandomInt(0, OpponentTypes.GetSize() - 1)) as ActorBase	; Spawns opponent	Actor tempOpponent = arSpawnRef.PlaceActorAtMe(opponentType, 2) as Actor        ; I've tried waiting a second here.	; Sets Opponent Reference	Opponent.ForceRefTo(tempOpponent); Error: Can't ForceRefTo a None object blah...EndFunction

I don't know if it's something stupid or if there is a better way to do this with keywords -- I've done the MagicalEffect alias work around but it won't hold up to future plans.

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