How do DLC's work?

Post » Tue May 21, 2013 11:35 pm

I'm not sure how the DLC's work with regard to modding. I am just reaching the end of mine and only really intended it to be for Skyrim not the DLC's. But I have DLC's installed on my game, and my quest fills the alias with locations in Solstheim which breaks my quest. So I've decided to add the Dragonborn DLC in creation kit so I can fill aliases from that location. However, if I do this will other people need Dragonborn to play my mod or can they play without it? The only effect its absence will have is that the quest won't choose areas from Solstheim.

Also is there any way of stopping the quest filling a location alias with Solstheim until dragonborn questline has started?

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Ross Thomas
 
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Post » Tue May 21, 2013 5:38 pm

Well, it's not really a problem, since the player can go to Solstheim at any time, even if the Dragonborn questline hasn't started.

If you load Dragonborn in the CK alongside your mod, then it will become a dependancy, so yeah, your mod users will need Dragonborn in that case.

What I recommend doing to stop it from picking locations in Solstheim: in the location alias (which I presume you have set up as "Find Matching Location"), add a condition to see if your location is in TamrielLocation. I don't know the specific condition, but I presume it's something like "GetInLocation" or "IsInLocation"...

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Lawrence Armijo
 
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Post » Wed May 22, 2013 1:44 am

If you directly reference a location from a DLC, it'll necessitate that DLC being there for any user as it'll be added as a secondary master by the CK if it's open when your active plugin is saved. You don't necessarily need master dependency to utilize forms from other files, however.

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Isabella X
 
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