A massive landmass would encourage modders to actually create new areas on the map without worrying about compatibility issues. That would be awesome. Entire new cities and roads, castles. AWESOME
A massive landmass would encourage modders to actually create new areas on the map without worrying about compatibility issues. That would be awesome. Entire new cities and roads, castles. AWESOME
five miles in 20 minutes?????? thats world record olympic racing speed!
It's all about scale. These days things get scaled down a lot to account for detail.
Daggerfall's map was something like the size of Great Britain but much of it was just blank space.
Cant see that being correct seeing as how i can run from Riften to Solitude in about 10 hours and not in a straight line either, even if i was travelling at 10 miles an hour-do the math
You need to add a mile and a half to each one of those.
That is an exaggeration more so than an estimation. The entire landmass of Tamriel is less than 200 square miles. Hell, the entire known landmass if Nirn would fit inside a large city... like Los Angeles. It's no where close to the being as large as the Continental US.
Indeed. The WR is 21.03... or something like that.
Not what I meant.
1. Assuming that Daggerfall is the life-size version of TES.
2. We will be using Daggerfall as model to estimating TES landscapes.
3. Look at the area of Daggerfall, estimate its size.
4. Look at map of Tamriel, compare Skyrim to High Rock.
5. Do the math, Skyrim apparently is about the size of Germany if I recall correctly.
Timescales in Skyrim mean nothing.
Germany is 137, 847 sm.
Spain is 194,897 sm.
I'd like to see some accurate calculations with the Daggerfall land mass.
We are all just guessing so even if timescales mean nothing do your eyes deceive you?
Does it really seem that when you travel from Riften to Solitude you are actually travelling across a country the size of Germany?-absolutely ridiculous no one can argue that is the case.
It seems to me you have made the mistake that a lot of people make, in attempting to make the facts fit a theory rather than going with what you can actually see and observe ,
From the Throat of the World on a clear day you can almost see the whole of Skyrim easily, I defy you to do that from an imaginary similar sized mountain in the centre of Germany hundreds of miles from the extremities!
Again, not what I meant. I am not talking about how big Skyrim is in the game. I'm talking about the lore side of things. But you clearly don't see what I'm meaning here so I'll leave it at this.
The mistake you're making is assuming the scale of the world in the game is the same as it is in lore.
Daggerfall's map was 62,394 square miles. Look at a map of the provinces of Tamriel and compare the size of Skyrim to the size of High Rock.
The difference was that in Daggerfall most of the land creation was just computer generated and most of it had little to no detail.
Morrowind and onward featured handcrafted maps that were much more detailed and as a result, the world is scaled down.
Yep, the whole problem is that the size of Skyrim (as with the rest of tamriel) differs GREATLY between how it is represented in-game (as in "The Elder Scrolls V: Skyrim") and how it is described in lore (ex. books/folklore found throughout the games and beyond).
Due to technological limitations, the developers have to make sacrifices and try their best to design a game world that is convincingly huge even though it is not NEARLY as huge as it should be (speaking in terms of lore-realism).
As has been mentioned, Daggerfall is the only TES game that actually has a map on the same size-scale as how it is described in lore (massive) - although of course a VAST majority of it was randomly generated, but nevertheless ---- it would reportedly take approx. 2 weeks (real time, NOT in-game-time) to travel across the map ----- and remember that this map simply covers part of Hammerfell and part of High Rock.
The point is that we can only hope it isn't long before Bethesda posseses the ability to recreate these provinces with scales befitting their lore.
I personally would even love to see them RE-DO Skyrim at one point (different game obviously) just so that it can be given a more worthy & lore-appropriate representation.
One can dream anyways.....
Really? I've walked that in about 35 minutes including time waiting at cross walks.
roflmao.
Think for a moment. Do you really think capital cities (Solitude,Whiterun,Windhelm etc.) really only have populations of 20-40 people? EVERYTHING is scaled down Cities,population,wilderness etc. to make the game playable. Large cities like these would have hundreds of citizens plus outlying farms. If to scale it would take hours to days inbetween towns and cities. Few people would want to play games with realistic scale and time, I might but I'm a bit odd.
Now if you add in real scale + populations etc NIRN is likely much larger than Earth as there are 2 other landmasses. More than likely it is closer to scale with Aber-Toril (D&D Forgotten Realms planet) which was 3-5x bigger than Earth. Earth is considered a small planet or so astrologers say.
5 miles... not 5 blocks. The world record 5 mi, is 20:19 set by Sileshi Sihine in 2003
Not only technical reasons, gameplay is also an issue.
Skyrim in "real-size" would be incredible boring to play.
I know it wasn't blocks it was 8km or 5 miles. I'm finding it hard to believe it takes anyone 20 minutes to run that far unless the terrain is very uneven.
Well, he set that WR on an indoor track. That's pretty even, if you ask me.
The in game world is scaled down to what it actually is anyway. You'd have a better time messing around with the landmass from the Lord of Souls and what not then you would in the game rendering of Skyrim.
OP knows too much... We must deal with him.