Hello everyone, today I ran into a problem I haven't faces before(I haven't written any OBSE scripts yet):
My problem is: it doesn't matter what script I write, anything, that has any kind of OBSE type/function in it simply doesn't compile, with a "Script command X not found" error/warning(the thing I tried to use was: GetVelocity)
I tried using v0020 and v0021beta without any success. Yes, I launched the editor with the "obse_loader.exe -editor" method, and also tried CSE, which also didn't work(same error, only now in the error list at the bottom). Some important information:
OS: Windows 7 64-bit, UAC disabled, everything launched as administrator
Install Path: C:\Games\Steam\steamapps\common\Oblivion (it's the GOTY Steam version)
obse_editor.log contents(this is with CSE, with the vanilla editor, it's missing lines 4 and 5)
OBSE editor: initialize (version = 21.1 01020000)oblivion root = C:\Games\Steam\steamapps\common\Oblivion\plugin directory = C:\Games\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\checking plugin C:\Games\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dllplugin C:\Games\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll (00000002 CSE 0600039D) loaded correctlypatched
obse_loader.log:
launching editorcrc = 2F9AC10Cdll = C:\Games\Steam\steamapps\common\Oblivion\obse_editor_1_2.dllusing new editor injection methodremote memory = 001D0000old winmain = 0041C500
CSE Console Initialization part:
[CSE] Construction Set Extender "Konniving Kelpie" v6.0.925 Initializing ...[CSE] Checking Versions and Dependencies[CSE] Initializing OBSE Interfaces[CSE] Initializing Component DLLs[CSE] Initializing Hooks[CSE] Initializing UI Manager[CSE] Registering OBSE Plugin Message Handlers[CSE] Initializing Plugin Interface Manager[CSE] Initializing Component DLL Interfaces[CSE] Initializing Console[CSE] Initializing Auxiliary Viewport[CSE] Initializing CSInterop Manager[CSE] Pipe GUID = b0d4b479-c3b0-4060-b7dc-11ca4ae9bee9[CSE] Initializing Achievements[CSE] Unlocked Achievements: 1/24[CSE] The Wise One[CSE] Precious time wasted on the CS: 0.0 hours[CSE] Initializing Hall of Fame[CSE] Initializing ScriptEditor[SE] Initializing IntelliSense[SE] Loaded 0 Code Snippet(s)[SE] Parsed 1896 Commands[SE] Parsed 2299 Game Settings[CSE] Bound 0 developer URLs[CSE] Initializing Coda Virtual Machine[CSE] Backgrounder:[CSE] Initializing Tools[CSE] Initializing Workspace Manager[CSE] Initializing UI Manager, again[CSE] Initializing GMST Default Copy[CSE] Initializing IdleAnim Tree[CSE] Initializing Archive Manager[CSE] Initializing Render Window Painter[CSE] Initializing Change Log Manager[CSE] LogManager GUID = 3f831712-2207-4369-8467-9707d1451bc1[CSE] User Session Temp Path = C:\Users\Zsolt\AppData\Local\Temp\[CSE] Initializing Panic Save Handler[CSE] Initializing Startup Manager[CSE] Construction Set Extender Initialized!
Are there some setup steps I missed? Do you have to save scripts with OBSE functions in a different manner? If you guys need any more info, I'll try to give it
Thanks for the help