CS with OBSE problem

Post » Fri May 24, 2013 6:23 am

Hello everyone, today I ran into a problem I haven't faces before(I haven't written any OBSE scripts yet):

My problem is: it doesn't matter what script I write, anything, that has any kind of OBSE type/function in it simply doesn't compile, with a "Script command X not found" error/warning(the thing I tried to use was: GetVelocity)

I tried using v0020 and v0021beta without any success. Yes, I launched the editor with the "obse_loader.exe -editor" method, and also tried CSE, which also didn't work(same error, only now in the error list at the bottom). Some important information:

OS: Windows 7 64-bit, UAC disabled, everything launched as administrator

Install Path: C:\Games\Steam\steamapps\common\Oblivion (it's the GOTY Steam version)

obse_editor.log contents(this is with CSE, with the vanilla editor, it's missing lines 4 and 5)

OBSE editor: initialize (version = 21.1 01020000)oblivion root = C:\Games\Steam\steamapps\common\Oblivion\plugin directory = C:\Games\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\checking plugin C:\Games\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dllplugin C:\Games\Steam\steamapps\common\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll (00000002 CSE 0600039D) loaded correctlypatched

obse_loader.log:

launching editorcrc = 2F9AC10Cdll = C:\Games\Steam\steamapps\common\Oblivion\obse_editor_1_2.dllusing new editor injection methodremote memory = 001D0000old winmain = 0041C500

CSE Console Initialization part:

[CSE]	Construction Set Extender "Konniving Kelpie" v6.0.925 Initializing ...[CSE]		Checking Versions and Dependencies[CSE]		Initializing OBSE Interfaces[CSE]		Initializing Component DLLs[CSE]		Initializing Hooks[CSE]		Initializing UI Manager[CSE]		Registering OBSE Plugin Message Handlers[CSE]		Initializing Plugin Interface Manager[CSE]		Initializing Component DLL Interfaces[CSE]		Initializing Console[CSE]		Initializing Auxiliary Viewport[CSE]		Initializing CSInterop Manager[CSE]			Pipe GUID = b0d4b479-c3b0-4060-b7dc-11ca4ae9bee9[CSE]		Initializing Achievements[CSE]			Unlocked Achievements: 1/24[CSE]				The Wise One[CSE]			Precious time wasted on the CS: 0.0 hours[CSE]		Initializing Hall of Fame[CSE]		Initializing ScriptEditor[SE]			Initializing IntelliSense[SE]				Loaded 0 Code Snippet(s)[SE]				Parsed 1896 Commands[SE]				Parsed 2299 Game Settings[CSE]				Bound 0 developer URLs[CSE]		Initializing Coda Virtual Machine[CSE]			Backgrounder:[CSE]		Initializing Tools[CSE]		Initializing Workspace Manager[CSE]		Initializing UI Manager, again[CSE]		Initializing GMST Default Copy[CSE]		Initializing IdleAnim Tree[CSE]		Initializing Archive Manager[CSE]		Initializing Render Window Painter[CSE]		Initializing Change Log Manager[CSE]			LogManager GUID = 3f831712-2207-4369-8467-9707d1451bc1[CSE]			User Session Temp Path = C:\Users\Zsolt\AppData\Local\Temp\[CSE]		Initializing Panic Save Handler[CSE]		Initializing Startup Manager[CSE]	Construction Set Extender Initialized!

Are there some setup steps I missed? Do you have to save scripts with OBSE functions in a different manner? If you guys need any more info, I'll try to give it :smile:

Thanks for the help

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john page
 
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