[RELz] Oblivion Character Overhaul

Post » Sun May 26, 2013 3:06 am

Oblivion Character Overhaul

[http://oblivion.nexusmods.com/mods/43612]

OCO is pretty much the amalgamation of all the things I've seen people wishing for in terms of improvements to Oblivions' character system. It's a huge, comprehensive visual revamp of all playable races and NPCs in the game.

What does OCO do?
-Splits the nonbeast races up into using their own unique headmeshes and individualized face texture sets
-Refines beast races' looks and introduces sculpted HD normal maps and detailed textures
-Elves are pushed into looking more distinct, with angular facial features, longer ears and cultural details
-Overhauls the age slider to a more gradually paced aging for all races, with prominent wrinkling overlays starting later
-Adds a large number of new face textures built out of HD photos and handpainting
-Adds facial fur pattern options for Khajiit
-Introduces black-sclera eye options for Wood Elves and more eye colours for Khajiit
-Rebuilds over 80% of Oblivion NPCs' faces to take full advantage of the new assets

-Builds on the visual canon and art direction established in Morrowind and Skyrim

-Adds eyelashes to human and elf races

-Makes creating appealing playable characters quick and effortless

http://oblivion.nexusmods.com/mods/images/43612-4-1369494453.jpg
http://oblivion.nexusmods.com/mods/images/43612-5-1369494454.jpg

http://oblivion.nexusmods.com/mods/images/43612-3-1369494453.jpg

http://oblivion.nexusmods.com/mods/images/43612-1-1369494406.jpg

http://oblivion.nexusmods.com/mods/images/43612-1-1369494453.jpg

I can with full sincerity say OCO completely changes how Oblivion looks and feels. All NPCs are now easier on the eyes. The ones that were previously ugly are still ugly, but I've vastly reduced the amount of plainly disproportionate cartoonishly exaggerated heads.

OCO works straight out of the box and requires no other mods to achieve the looks shown in the screenshots, but I've also provided optional extra files for neckseam compatibility textures for the more popular body mods. Unfortunately due to the nature of the mod (textures being shared between genders) some seams will inevitably be there - but I've integrated parts of both Luchaire's body seam replacer and Optimized Fagegen Files into OCO.

Compatibility notes

This is where I have some bad news. OCO is a different kind of beast than most visual mods and does a lot of things at once, so expect compatibility problems with other mods that do any of the following:

-Face texture replacers

-Racial stat modification
-Adding hair or eyes to vanilla races
-Modifying vanilla NPCs

-Altering filepaths or any other appearance features in vanilla races

Hair and eyes aside OCO is designed so you don't need to run any other vanilla-altering racemods. It's a necessary tradeoff for the degree of changes OCO does, and it merges a lot of the changes you'd usually have to use 10 different mods for. I do however strongly encourage user intiiative in making compatibility patches - I would gladly host them under OCO's files.

Miscellaneous

Huge, heartfelt thanks to everyone who's enthusiastically supported me through OCO's development. It came to be through an accident and the huge amount of demand for something like it really took me by surprise. Big thanks to my beta testers who provided feedback and helped poke around places in the game where I didn't have time to reach.

Cheers to all, I hope you enjoy the fruits of my labor here!

User avatar
darnell waddington
 
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Joined: Wed Oct 17, 2007 10:43 pm

Post » Sun May 26, 2013 3:29 am

Congrats on the release! I've been waiting for this, downloading as I type.

Regarding compatibility, do you think that "Import NPC Faces" in Bashed Patch would work when using FCOM?

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Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Sun May 26, 2013 8:29 am

Hidden for a moment as I reupload the main file, it was missing a mesh I added late in the run :tongue: Oops. If anyone managed to catch it, redownload it in a moment.

As for FCOM I have absolutely no idea but it can't hurt to try, if you do please report back on the results!

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Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Sun May 26, 2013 4:13 am

Ah, I got it at the last second. Well, good thing I read this before installing. Thanks again for all the work you've put into it and all.

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dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Sun May 26, 2013 1:23 am

WHY does Nexus choke up whenever I'm uploading something in a rush!

Well, it's up again now, good thing I caught the missing NIFs before more people downloaded. Go go go!

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Tiffany Holmes
 
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Joined: Sun Sep 10, 2006 2:28 am

Post » Sun May 26, 2013 6:03 am

Congrats for your release. Well done!!! :)

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Benji
 
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Joined: Tue May 15, 2007 11:58 pm


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