Fallout 4 Speculation Suggestions and Ideas #124

Post » Mon May 27, 2013 8:59 pm

This topic is for ideas and suggestions for Fallout 4 so that we can keep all the discussion in one thread. At moderator discretion, threads about specific and distinct topics as they relate to FO4 and the rest of the Fallout series may be acceptable in the Fallout Series forum. General idea/suggestion topics for a future Fallout game will either be closed, or moved to this one.
This thread should be used to discuss items you'd like to see in a future game, gameplay tweaks, quest ideas, things you hope are not in the next game and so on. If you want to discuss major issues, use a separate topic - such as the discussion about adding multi-player or co-op play, which already has a thread. Please search first to see if there is an active/recent thread on a particular topic.

http://www.gamesas.com/user/15304-ccna/: Something to note. Discussions of Child Killing is not allowed on these boards. Don't even bring it up in this thread. It won't happen in any future game from Bethesda, so there is no reason to even discuss it. If you post about this subject, you may be Warned and or Banned from the boards for doing so.

This is also not a thread to discuss current or past Fallout Games, other than to mention an aspect of the game you want to see included, or not included in a future Fallout game.


http://www.gamesas.com/topic/1460227-fallout-4-speculation-suggestions-and-ideas-123/

http://www.gamesas.com/topic/1459848-fallout-4-speculation-suggestions-and-ideas-122/

http://www.gamesas.com/topic/1459427-fallout-4-speculation-suggestions-and-ideas-121/

http://www.gamesas.com/topic/1458910-fallout-4-speculation-suggestions-and-ideas-120/
http://www.gamesas.com/topic/1458291-fallout-4-speculation-suggestions-and-ideas-thread/
http://www.gamesas.com/topic/1457602-fallout-4-speculation-suggestions-and-ideas-thread/
http://www.gamesas.com/topic/1456617-fallout-4-speculation-suggestions-and-ideas-thread/
http://www.gamesas.com/topic/1455923-fallout-4-speculation-suggestions-and-ideas-thread/
http://www.gamesas.com/topic/1455594-fallout-4-speculation-suggestions-and-ideas-thread/
http://www.gamesas.com/topic/1453966-fallout-4-speculation-suggestions-and-ideas-thread/
http://www.gamesas.com/topic/1451235-fallout-4-speculation-suggestions-and-ideas-thread-113/
http://www.gamesas.com/topic/1448964-fallout-4-speculation-suggestions-and-ideas-thread-112/

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Steve Smith
 
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Post » Mon May 27, 2013 7:20 pm

I would like to see better support on the PC for third person view; (and for combat in TPP). I mean... Loki had it, it's not like it's impossible in the engine.

Fallout 3 had quite a few roofless buildings, and the interior tunnels had cluttered plenum space that made it all but impossible to play TPP indoors.

With Skyrim they added better support for TPP play; and Wasteland 2 already shows interior spaces with pipes and fans and other clutter on the ceilings, yet it's playable.

Something that really annoyed me about FO:New Vegas, was that they restricted the camera distance... and that was the first user mod I went searching for ~to correct the camera restriction.

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~Sylvia~
 
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Joined: Thu Dec 28, 2006 5:19 am

Post » Mon May 27, 2013 7:15 pm

I would like to see Dragonborn's level of NPC reaction to quests be the standard for Fallout 4.

Dragonborn managed to do all three tiers of NPC reaction

-Reaction to personal quests

-Reaction to a big local quest/city affecting quest

-Reaction to world ending threat

relatively well IMO.

Base Skyrim really only did the first, and in a few instances, such as the "No one Escapes Chidna mine quest", the second.

That and I would like to see

-Dragonborn level of dungeon puzzles

-Dragonborn and Dawnguard type boss fights for when I encounter Super Mutant Behemoths, or w/e the boss enemies are.

-Only about 3 Serana type companions

-Skyrim type DLC that, instead of just adding MOAR like Oblivion/Fallout 3/New Vegas's DLC did, it actually attempt to make the game's mechanics better.

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sarah simon-rogaume
 
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Joined: Thu Mar 15, 2007 4:41 am

Post » Mon May 27, 2013 9:49 pm

To continue my past post where I responded to Sir TOOLPUPPY:

Another problem with the multiplayer aspect you propose is the design of the game itself, will I be able to loot things? will I be able to access the menu? Will my character gain anything by killing another player? Will VATS still be available? Will any skill but the combat skills matter? Will you be able to use drugs? If so, what about drugs like Turbo that slows the game down? What about PC players? Next to every single PC player of Fallout 3/NV use mods, will they be compatible for the multiplayer or will it be exclusive to vanilla/console players? Cause that means that the entire PC fanbase will be unable to use it if they have mods which others do not. How about reverse-pickpocketing instakill grenades? If you drop something in multiplayer will you be able to pick it back up? What if the match finishes or you lose connection to the internet before you do? Will chems be disabled as people can spam stimpaks? What about those that might play on hardcoe Mode? What if you shoot the weapon of an opposing player so it flies out of their hands? What if there are attacks that puts a permanent effect on the victim which is meant for NPC's but in multiplayer it was overlooked?

Even if you think that it's "just that simple" to implement multiplayer; it's not, it requires them to think of every single variable if it's going to work properly and feel balanced.

And as the last thread got locked due to post limit I'll ask it again: What is the point in implementing this kind of multiplayer to the game when it adds nothing?

And here is my huge list of suggestions:

Lore-Data

Spoiler

Companions

Spoiler

SPECIAL

Spoiler

Skills

Spoiler

Races (I haven’t updated this in a long time)

Spoiler

Unlootable Armors

Spoiler

No more health for leveling up

Spoiler

Disadvantages (Yay for self-imposed perma-nerf)

Spoiler

I do NOT want

Spoiler

Healing and Drugs

Spoiler

New civilized humanoid ideas

Spoiler

Reworked skill system.

Spoiler

Dirt and evil things

Spoiler

Repair, Crafting and Modding overhaul.

Spoiler

No building a settlement or creating our own factions

Spoiler

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Lucky Girl
 
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