Player has been told to meet somebody but must come alone. If player arrives with a follower the person he is going to meet won't appear. I already have 2 conditions for the person to appear, specific day and a quest stage - all this works. I need to add a condition, somewhere, that if the player enters the cell or better still is outside the door to the cell (this is where the game day and quest stage is checked via a triggerbox) that he is warned if he has a follower to make them wait or dismiss them, making them wait outside would be more natural. I'm guessing that with my existing conditions on the triggerbox I need to add another that checks if follower is waiting, how do I do this? In the worst case player will be informed to dismiss their follower. Help appreciated.