Grendel still suffering from the "jamming" bug.

Post » Tue May 28, 2013 5:04 pm

Surprised no-one has brought this up much and even more surprised it's a bug transferred straight from Crysis 2.

Basically if you try and shoot 1ms before your grendel is ready to fire after your previous burst your gun will "Jam" and not fire.

It's bloody frustrating and turns me off using the Grendel all together which svcks as I'm a Halo 2 boy and Burst fire guns are in my blood.
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Sakura Haruno
 
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Post » Wed May 29, 2013 1:15 am

The Grendel is deadly with control burst.
I can see the issue but if you are a Grendel user your fireing is going to be control'd,just carry on as norm until Crytek get round to fixing said issue(s).
Or am I missing the point friend.


sorry for bad gramma

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Jason Wolf
 
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Post » Tue May 28, 2013 8:51 pm

It seems kind of random, but I've experienced this too. The gun will just stop firing.
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QuinDINGDONGcey
 
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Post » Tue May 28, 2013 9:37 pm

Never noticed this :O
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Shelby McDonald
 
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Post » Tue May 28, 2013 2:18 pm

Yeah I've complained about it a few times. Not sure what causes it.

Evo: "sh1te, its a jam; activate maximum evasion."
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mike
 
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Post » Tue May 28, 2013 12:20 pm

Let's hear it for Future weapons.. Acting like their predecessors...

Could be a programming bug. Or is it a supposed "game balance"
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Red Sauce
 
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