So here's the deal. I've got a new game going on, and I'm trying some of the immersion mods, and I'm running into a huge problem: I am constantly exhausted ALL THE TIME. On top of that, the weights of weapons seem to be way off.
Assuming one feather = 1 pound, there is no way that an iron short sword is going to weigh 23 pounds! Most medieval swords weighed no more than 5 lbs tops, and those were the two-handers!
Here's my load order. If anyone spots anything that is responsible for this, please let me know, because it's really ridiculous.
Active Mod Files:
00 Oblivion.esm01 Jog_X_Mod.esm02 All Natural Base.esm [Version 1.3.2]03 Tamrielic Ingredients.esm04 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]05 Francesco's Optional New Items Add-On.esm [Version 5.0]06 Francesco's Optional New Creatures Add-On.esm [Version 5.0]07 Open Cities Resources.esm [Version 4.1.4]08 Harvest[Containers].esm09 Mart's Monster Mod.esm [Version 3.8b1]0A Kvatch Rebuilt.esm0B Better Cities Resources.esm [Version 5.2.5]0C Fundament.esm [Version ision]0D Knights - Revelation.esm0E SDR.esm [Version 6.0.0]0F Unofficial Oblivion Patch.esp [Version 3.4.3]10 UOPS Additional Changes.esp11 DLCShiveringIsles.esp12 Unofficial Shivering Isles Patch.esp [Version 1.5.2]++ USIPS Additional Changes.esp13 Better Cities .esp [Version 4.7.0]14 Francesco's Creatures and Items Resources.esp [Version 5.0]15 FransCalipersBeGone.esp16 All Natural.esp [Version 1.33]17 All Natural - SI.esp [Version 1.3.2]++ All Natural - MMM Patch.esp [Version 1.3]++ Diverse Voices.esp [Version 0.1a]18 Rainbows.esp19 All Natural - Real Lights.esp [Version 1.3.2]1A WindowLightingSystem.esp1B 300_Lore_Dialogue_Updated.esp1C Book Jackets Oblivion.esp1D Chapel Tithe.esp1E ImprovedSigns.esp1F Camping.esp20 Q - More and Moldy Ingredients v1.1.esp21 Reznod_Mannequin.esp22 Skyrim Ingredients.esp23 Willful Resistance.esp24 Enhanced Economy.esp [Version 5.4.3]25 BookTrackerOBSE.esp26 Duke Patricks - Safe Save.esp [Version 3.2]27 Lava Does Fire Damage.esp28 Map Marker Overhaul.esp [Version 3.9.3]29 Map Marker Overhaul - SI additions.esp [Version 3.9.3]2A Enhanced Hotkeys.esp [Version 2.3.1]2B DLCHorseArmor.esp2C DLCOrrery.esp2D DLCVileLair.esp2E DLCMehrunesRazor.esp2F DLCSpellTomes.esp30 Book Jackets DLC.esp31 GrimbotsSpellTomes.esp++ MaleBodyReplacerV5.esp32 ACCCGR SI.esp33 RTFemaleReplacerV12.esp34 Wood Bows and Leather Armors.esp35 Mounted_Spellcasting.esp36 Mounted_Trampling.esp37 kuerteeHorseCommands.esp38 DLCThievesDen.esp39 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]3A Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]3B Francesco's Optional Dungeon Chest Loot.esp [Version 5.0]3C Francesco's Optional Dungeon Chest Locks.esp [Version 5.0]3D Francesco's Optional House Chest Loot.esp [Version 5.0]3E Francesco's Optional Leveled Arena.esp [Version 5.0]3F Harvest[Containers].esp++ Harvest[Containers] - Vanilla.esp++ Harvest[Containers] - SI.esp40 Mart's Monster Mod for Fran.esp [Version 3.8b1]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]41 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.8b1]++ Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.8b1]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]++ Mart's Monster Mod - No Bone Loot.esp [Version 3.8b1]++ Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp [Version 3.8b1]42 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.8b1]43 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]44 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.8b1]45 Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1]++ Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.8b1]46 Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]47 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.8b1]++ Mart's Monster Mod - Diverse Wisp and VASE Addon.esp [Version 3.8b1]48 Mart's Monster Mod - Diverse Creatures Expansion.esp [Version 3.8b1]++ Mart's Monster Mod - RadiantAITweaks.esp49 Mart's Monster Mod - Mummies.esp4A TIE.esp [Version 1.49]4B TIE+Frans NPC Inventory.esp [Version 1.0]4C Tamrielic_Ingredients_FraM.esp4D EM_CompInnsleeping.esp [Version 0.9]4E Trade and Commerce.esp [Version 1.01]4F APlaceToSleep.esp50 EMBridgeHouse.esp51 Fighters Guild Quests.esp52 Kvatch Rebuilt.esp53 OCR + Kvatch Rebuilt Patch.esp [Version 3.0]54 Kvatch Rebuilt Weather Patch.esp55 LetThePeopleDrink.esp [Version 2.6]56 Mages Guild Quests.esp57 Nascosto Isles 3.esp58 All Natural - Nascosto Isles Weather Patch.esp [Version 2.0]59 thievery.esp5A thievery - EE patch.esp [Version 4.2]5B DLCBattlehornCastle.esp5C DLCFrostcrag.esp5D Kvatch Rebuilt_Frostcrag.esp5E OCOD+FrostcragSpire Patch.esp5F AFK_Frostcrag.esp [Version 1.2.Non-COBL]60 BrumaGuildReconstructed.esp [Version 1.0.1]61 Knights.esp62 Knights - Book Jackets.esp63 Knights - Revelation.esp++ Mart's Monster Mod - Knights.esp [Version 3.8b1]64 OCC-KOTN-Patch.esp [Version 3.0]65 Blood&Mud.esp66 Blood&Mud - EE patch.esp [Version 4.2]67 MannimarcoRevisited.esp68 DarkBrotherhoodChronicles.esp [Version 1.2.6]69 ReclaimSancreTor.esp [Version 1.0.5]6A Roads of Cyrodiil.esp [Version 1.0]6B ROC+Fighters Guild Quests.esp6C ROC+DBC Patch.esp [Version 1.0]6D Faregyl.esp [Version 2.0.10]6E Feldscar.esp [Version 1.0.13]6F Gottshaw Village.esp [Version 1.0.1]70 Molapi.esp [Version 1.0.1]71 Reedstand.esp [Version 1.0.4]72 Urasek.esp [Version 1.0.4]73 Vergayun.esp [Version 2.0.2]74 xuldarkforest.esp [Version 1.0.5]75 xulStendarrValley.esp [Version 1.2.2]76 xulTheHeath.esp77 XulEntiusGorge.esp78 xulFallenleafEverglade.esp [Version 1.3.1]79 xulColovianHighlands_EV.esp [Version 1.2.1]7A xulChorrolHinterland.esp [Version 1.2.2]7B xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]7C xulBravilBarrowfields.esp [Version 1.3.3]7D xulLushWoodlands.esp [Version 1.3.1]7E xulAncientYews.esp [Version 1.4.3]7F xulAncientRedwoods.esp [Version 1.6]80 ROC+Ancient Redwoods.esp [Version 1.0]81 xulCloudtopMountains.esp [Version 1.0.3]82 RST+Cloudtop Mountains.esp [Version 1.1]83 xulArriusCreek.esp [Version 1.1.3]84 xulPatch_AY_AC.esp [Version 1.1]85 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]86 xulPantherRiver.esp87 Blood&Mud-PantherRiver patch.esp88 xulRiverEthe.esp [Version 1.0.2]89 xulBrenaRiverRavine.esp [Version 1.1.1]8A xulImperialIsle.esp [Version 1.6.7]8B xulBlackwoodForest.esp [Version 1.1.0]8C xulCheydinhalFalls.esp [Version 1.0.1]8D Blood&Mud-CheydinhalFalls patch.esp8E KvatchRebuilt-CheydinhalFalls patch.esp8F xulAspenWood.esp [Version 1.0.2]90 xulSkingradOutskirts.esp [Version 1.0.2]91 RST+Skingrad Outskirts.esp [Version 1.1]92 ROC+RST+Skingrad Outskirts.esp [Version 1.0]93 xulSnowdale.esp [Version 1.0.4]94 Feldscar+Snowdale Patch.esp [Version 1.0.2]95 xulCliffsOfAnvil.esp [Version 1.12]96 RST+Cliffs of Anvil.esp [Version 1.1]97 xulSilverfishRiverValley.esp [Version 1.0.2]98 xulJerallGlacier.esp [Version 1.0.0]99 xulTheEasternPeaks.esp [Version 1.0]9A DarkBrotherhoodChronicles-UniqueLandscapes Merged patch.esp [Version 1.2]9B ImpeREAL Empire - Unique Forts.esp9C Frostcrag Village.esp [Version 1.0.7]9D Sutch Village.esp [Version 1.0.3]9E LostCoast + SutchVillage Patch.esp [Version 1.0]9F Open Cities Outer Districts.esp [Version 4.1.4]A0 Open Cities Reborn.esp [Version 1.1.5]A1 Open Cities Reborn B&M Additions.esp [Version 1.1.5]A2 OCR-East Wind.espA3 OCR-Flags Removed.espA4 Better Cities - Open Cities Reborn.esp [Version 0.4.1]A5 Better Cities - Open Cities Reborn B&M Compatibility.esp [Version 1.0]A6 OCR+ULCH Patch.esp [Version 1.0.3]A7 ROC+UL-II+LtPD+OCOD Patch.esp [Version 1.0]A8 OCR+ULBWForest Patch.esp [Version 1.0.2]A9 RST+OCR Patch.esp [Version 1.1]AA RST+Cheydinhal Falls.esp [Version 1.1]AB OCR+Cheydinhal Falls Patch.esp [Version 1.1]AC OCR+ULSkingradOutskirts Patch.esp [Version 2.0]AD OCR+DBC Patch.esp [Version 1.0]AE OCR-TAC Patch.espAF BarrowFields-Blood&Mud-Patch.esp [Version 1.1]B0 Better Cities - House price patch.esp [Version 1.0]B1 Harvest [Flora].esp [Version 3.0.1]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.1]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]B2 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.1]++ Visually Realistic Lava.espB3 Auto Update Leveled Items And Spells.esp [Version 1.2.5]B4 Bag of Holding.esp [Version 1.5.0]B5 Banes Guilds United.esp++ Banes Guilds United BrumaGuild patch.esp++ Banes Guilds United KR patch.espB6 Better Dungeons.esp++ DaedricRequirements.espB7 HUD Status Bars.esp [Version 5.3.2]B8 Dousing The Flames.esp [Version 1.10]B9 Goblin Tribal Shields.espBA GuildAdvancementBGU.esp++ ScriptIcon_Replacer.espBB Toggleable Quantity Prompt.esp [Version 3.2.0]BC Enhanced Economy - House prices.esp [Version 5.4.3]BD Basic Primary Needs.esp [Version 5.6]BE RealisticForceHigh.espBF RealisticMagicForceMedium.espC0 HavokCollisionFix.espC1 AudaciousMagery.espC2 Fizzle.esp [Version 3.0]C3 StealthyAbsorbsAndDrains.espC4 RshAlchemy.espC5 Real Time Lockpicking Minigames.espC6 IThieveryRaiseVeryHard.espC7 RenGuardOverhaul.espC8 sycHearNoEvil.esp [Version 1.0]C9 Enhanced Grabbing.esp [Version 0.5]CA Bundlement.esp [Version ision]CB nGCD.espCC nGCD Oghma Infinium.esp++ nGCD Skeleton Key.espCD JCN_AV Uncap.esp [Version 1.01]** Cava Obscura - Cyrodiil.esp** Cava Obscura - SI.esp** Cava Obscura - Filter Patch For Mods.espCE 1em_Vilja.esp [Version 4.04]CF 1em_Vilja_Neck_Seam_Concealer.espD0 bgBalancingEVCore.esp [Version 10.52EV-D]D1 bgMagicEV.esp [Version 1.7EV]++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]++ bgMagicItemSigil.esp [Version 1.68EV]D2 bgMagicBonus.esp [Version 1.7EV]++ bgMagicEVAddEnVar.esp [Version 1.68EV]D3 bgMagicEVPaperChase.esp [Version 1.68EV]D4 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]D5 bgBalancingOptionalLessHealth.esp [Version 10.0UV-U]++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]++ bgBalancingEVOptionalMoreEyes.esp [Version 10]D6 bgBalancingEVOptionalNPCDiversity, Vanilla.esp [Version 10.0EV-D]D7 bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]D8 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]D9 bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]DA bgIntegrationEV.esp [Version 1.0b]DB OCR + Integration Patch.esp [Version 3.0]DC Silverfish&bgIntegrationPatch.espDD Better Cities IC Arboretum.esp [Version 5.2.4]DE Better Cities IC Arena.esp [Version 5.2.0]DF Better Cities IC Elven Gardens.esp [Version 5.2.4]E0 Better Cities IC Green Emperor Way.esp [Version 5.2.4]E1 Better Cities IC Market.esp [Version 5.2.4]E2 Better Cities IC Talos Plaza.esp [Version 5.2.4]E3 Better Cities IC Temple.esp [Version 5.2.4]E4 Better Cities - All Natural.esp [Version 4.9.5]E5 Better Cities - Dark Brotherhood Chronicles.esp [Version 5.2.6]E6 Better Cities - Thievery.esp [Version 4.8.0]++ Better Cities - TIE Restricted Area.espE7 Better Imperial City - Blood & Mud patch.esp [Version 2.5.4]E8 No More Annoying Comments.espE9 [GFX]_Initial_Glow-all.esp++ kuerteeEffectDrainShaderInitialGlowOnly.espEA bgMagicLightningbolt.esp** ROC - OCReborn Road Record.esp++ Harvest Containers Filter patch for mods.esp [Version 1.00]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3.2]** TIE Weapon + Armor Filter.espEB Oblivion_Character_Overhaul.esp [Version 1.0]EC SDR_Perks And Patches [Oblivion].esp [Version 6.0.0]++ SDR_Detect Life Shader Patch [Oblivion].esp [Version 5.0.0]ED Bashed Patch, 0.espEE bgMagicEVNoSorting.espEF Duke Patricks - Combat Archery.esp [Version 7.3.5]F0 Duke Patricks - Melee Combat NO RECOIL.esp [Version 5.9]F1 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]F2 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1]F3 Saebels GUI Tweaks.espF4 RenGuardOverhaul_PatchForSDR.esp
Edit: It occurs to me that by looking at all the weapons provided via TES4Edit, if you divide the given encumbrance by 10, the numbers aren't that far off. However, you can't do that with the rest of the miscellaneous items out there. On top of that, mods that affect encumbrance are looking at everything as if 1 feather = 1 lb.
For example, I have found that T.I.E. modifies how encumbrance works by reducing the multiple from 5 to 3.6, plus it seriously changes the weights of the swords, nearly doubling their weight.
So lets say I have a strength value of 40, x 3.6 = 144 maximum weight before I'm exhausted.
If weapons in Oblivion are considered to be accurately weighted in feathers, then real world equivalents would be 1/10. So a 48 feather sword would be 4.8 lbs. That also means maximum encumbrance needs to be considered accordingly. Therefore 144 maximum feather = 14.4 maximum lbs.
There is no way that someone is going to get instantly drop dead exhausted carrying 14.4 lbs.
So what's the conventional wisdom regarding weight and encumbrance in Oblivion?