Am I the only person that thinks the patches have made Skyrim progressively worse, with 1.9 being the most egregious of them all? Granted, their have been nice things in patches, however, most patches have detracted versus added to the game. The previous patches for example, forced people to get use to a drastic reduction in graphic quality, draw distance, and other visually aesthetic features in favor of "improved game play;" changes that didn't make the game less fun, but did make it look less attractive. 1.9 on the other hand has fundamentally changes certain aspects of the game, and I don't mean the legendary system.
Of the changes in the newest patch, I have a few problems with these issues:
1. Bethesda took out the ognum infinium glitch
2. The easy speech glitch was also removed
3. The "mudcrab" merchant A.K.A Lucan Valerius got nerfed.
4. The archery glitch is STILL in the game.
Ok, so the first two I can understand why Bethesda would remove them. I don't like it, I think it was a stupid idea, but I can understand the rationale for removing them. You don't ant people to "cheat" their way to supremacy, fine, but as a person playing the game, should that not be the individuals choice to make? Those two glitches did not break the game, they were not adversely affecting it's performance in any way, so why take them out? If people discovered it, used it, and liked it, why not leave it in for those people. If others do not like the glitch, they don't have to use it. Fairly simple concept, but again, I understand the rationale.
Removing the merchant that had 10K gold was flat out asinine in my opinion. I would like somebody to explain to me, ideally a Bethesda representative, why items can be crafted in the game that have a value that far outstrips the maximum amount of cash any merchant has in game. If I can make a weapon/piece of armor that has a value of 12,000 gold, I would expect to be able to sell that equipment to SOMEBODY at a price somewhat reasonable to its actual value. But no, since Valerius had his bank account depleted, at most any merchant can have is 5,500. So why can I make things that sell for double or possibly triple that amount? Why can merchants still sell things that cost well over how much gold they themselves have available? Why is there no 5,500 cap to whatever a merchant may want to sell? Lets say I don't level smiting or enchanting, I buy/find all my gear. How is it I can buy a 6,000+ gold bow but not sell one? Please explain this to me, if it was a common sense idea that led to this decision, I seem to be lacking the commonality of said sense.
Now Bethesda took 3 "glitches" out of the game, that did not have to be accessed and caused no problems for game play; yet they leave in a glitch that has been present since release, that can be game breaking, or at the very least rather frustrating to deal with. Archery has a major bug where enemies will slide out of the path of arrows. Not dodge, not walk away from, not fall prey to bad aim, but literally slide out of the way then slide back into the exact same spot as if nothing happened. This can happen when the player is simply standing,or stealthed and undetected, has clear LOS and proper aim on target. It can even happen from behind. When it happens it's noticeable the moment the arrow leaves the bow, as the arrow is fired the mob and arrow almost get on a track and move in tandem with each other. The arrow will fly at the enemy and at the same speed the mob will slide out of the arrows way, then as it goes by slide back into place. Does not matter if the mob is stationary, it's an automatic glitch. Happens 2 out of 10 shots or so. It's a legitimate glitch that people have no choice but deal with, outside of not using bows, but has been given no attention. But the player choosing to fast track their leveling or have a rich merchant is an issue that apparently must be solved. I seriously don't get it.
What I do know is this, I'll never buy another Bethesda game for a console, ever. I should have listened to people and got Skyrim for the PC, then I could access mods made by GAMERS that aren't inherently trying to piss of the community in which it caters to. Had I done so I would not have needed to buy overpriced DLC, as mods contain a seemingly infinite source of things to alter or add, any of which I could enable or disable at my whim, not some Bethesda programmer or whoever decided that this patch was a smart thing to do. Because it wasn't, kinda ruins the game for me really, and I'm trying very hard to enjoy it over my summer break. Thanks for screwing up something I enjoyed Bethesda, you guys and gals are awesome.