Why don't they jump?

Post » Thu May 30, 2013 1:03 am

Why is it that NPCs and other mobs in TES games and Fallout games don't jump over obstacles? If an enemy is chasing me I can easily out fox them by hopping over a hill. I notice that in Minecraft mobs can jump to get to me you know like when the creeper gives chase.

Just asking because by now I would expect better in Skyrim and gamesass next games.

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Roanne Bardsley
 
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Post » Thu May 30, 2013 4:27 am

Because NPC pathing is not set up for them to use the tops of rocks or ledges or furniture. Unless there is a NavMesh on the object, the NPCs are not going to travel there.

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Stephanie Nieves
 
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Post » Wed May 29, 2013 11:31 pm

Well there should be!

It is sometimes immersion breaking when a legit way to avoid an enemy so you can lace them with arrows is jumping on top of a barrel. Still how you explained it makes sense. It is very rare to see enemies jump in video games over objects to get to you unless it is scripted.

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Stephanie Kemp
 
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Post » Wed May 29, 2013 11:49 pm

Other than a few special individuals, the residents of Mundus are all afflicted with acute acrophobia. Even the thought of having to jump over something as high as a chair will usually cause them to flee in panic. This is primarily the result of the publishing of a journal detailing the Icarian Flight Experiment.

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Antonio Gigliotta
 
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Post » Thu May 30, 2013 4:30 am

I think that Skyrim has navmeshing that can accomodate leap-downs. I've seen NPCs doing that before, and also heard other modders talking about it when talking about navmeshes.

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Jeff Tingler
 
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Post » Wed May 29, 2013 11:26 pm

Yeah, that's what my mind immediately jumped (heh) to when I saw this topic.
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brian adkins
 
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Post » Thu May 30, 2013 1:13 pm

Is it bad that I've only just realised this?

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vicki kitterman
 
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