Dialogue not working...

Post » Thu May 30, 2013 10:29 pm

So, I am following the tutorial http://www.creationkit.com/Bethesda_Tutorial_Dialogue exactly.

I have created a custom Actor, set him to the Nord race, and set up a new View and Branch under Dialogue Views in my running quest, with several topics and conditions that specify GetIsID so that only he says these lines.

When I visit the cell I set him up in and click him, he just gives the standard race-specific emote greeting with no dialogue options whatsoever. He never actually invokes a dialogue menu.

If I look under my Actor's Dialogue button in the editor it does indeed show this branch. Everything is set up exactly as it is in the tutorial, so I really have no idea what I'm doing wrong.

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Jeremy Kenney
 
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Post » Fri May 31, 2013 1:12 am

Is your quest start-game enabled? Do you have a SEQ file for the quest if so?

Open the console in game and type 'SQV YourQuest' and see if it's running or not. If it isn't running, then that's your problem, mostly likely due to the reason above.

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Jennie Skeletons
 
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Post » Thu May 30, 2013 10:58 pm

Looks like it was just a bug related to my having created the Actor as a member of the Fox race first without looking, then changing it to Nord after the fact. Either that or I have no idea, but it is working now.

Just a couple questions though...

First, is it possible to have more than one option in the initial greeting list? Like when I click the character, instead of it having just one option that then branches, is it possible to go straight to a menu with several options? For some reason if I add multiple topics to my branch only the first one is showing up.

2nd, how do I set the topic back to "unread" after having selected it once, so that next time I click the character, that topic isn't greyed out?

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Scotties Hottie
 
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