Is there a complete dialogue tree anywhere?

Post » Sun Jun 02, 2013 2:30 am

"Multiple solid endings". :P

I do agree though that BioWare are ace in the dialogue department and generally speaking their endings are, as you say, solid. Even Mass Effect 3's was, aside from the fact it was literally the ending that absolutely no one wanted what-so-ever. hehe

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El Goose
 
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Post » Sun Jun 02, 2013 6:39 am

Dragon Age actually impressed me. I got into it about 8 months before the Skyrim release. I just wanted something to occupy my time. It turned into a love affair for a while.
Then I chucked it to the curb, and haven't thought much about it since.
Gotta hand it to Bioware. They brought the beards.
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Brian Newman
 
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Post » Sun Jun 02, 2013 5:20 am

Yea.. :D I just wanted to hear him say it.

Now, I do want to be clear, in case other readers misunderstand my meaning. I didn't necessarily mean that Bioware had solid endings... well, referring to the finals of ME3. They tried to reconcile and still didn't bring it home with the second go.

I guess, I should have said it like...

"It wold be quite the grandiose of epic proportion. Only with solid multiple endings of course."

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Spooky Angel
 
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Post » Sun Jun 02, 2013 4:15 am

I used a persuasion check to set up a trade deal with the Thalmor on Solstheim as opposed to picking the other options which had me killing them.

My dialogue choice resulted in a different outcome.

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Kate Schofield
 
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Post » Sun Jun 02, 2013 7:16 am

You know what dialogue I've never seen, even when browsing the internet to find it? The successful intimidation of the Whiterun/Riften gate guards.

More to the point though, Skyrim lacks consequences. There are only a handful of times when dialogue matters, such as picking a side in the Civil War or Season Unending. Everything else was designed so that you could come back and do that menial task later if you chose to.

Skyrim also lacks a "go [censored] yourself" option in dialogue exchanges. I don't want to be everybody's friend and would have thoroughly enjoyed making some enemies.

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Dan Endacott
 
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Post » Sun Jun 02, 2013 6:11 am

Yes, there's definitely situations where dialogue choices matter. But these situations are few and far between.

Really? I've never had to pay the 'visitors fee' to get into Riften.

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Harinder Ghag
 
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Post » Sun Jun 02, 2013 1:44 am

That's the persuasion check -- it never fails; likewise, the intimidation check never seems to work. I leveled Speech to 100, took the Intimidation perk, visited both Whiterun and Riften without ever having visited prior and still failed to intimidate either of them. At the time I had also outfitted myself in Daedric to see if the fabled rumors of it increasing your chance to intimidate were true, but to no avail.

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dell
 
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Post » Sat Jun 01, 2013 8:25 pm

Maybe it's a bug? The option shouldn't even be provided if it isn't a valid option at all, in my opinion, at least.

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Alba Casas
 
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Post » Sun Jun 02, 2013 3:27 am

It seems they actually tried to initiate a start for that direction with the DB DLC. I think there are as many in that DLC as there is in the entire vanilla game. :tongue:

It sounds like it. The ONLY 100 Speach check is with Faralda and the college entrance.

... believe it or not.

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Jade
 
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Post » Sun Jun 02, 2013 6:51 am

That makes no sense.

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Agnieszka Bak
 
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