SkyTEST - Realistic Animals & Predators Thread #2

Post » Sun Jun 02, 2013 12:33 am

is it compatible with the
WATER Water And Terrain Enhancement Redux

do i have to do the same has i do for Water?
AND
Does it works with patch 1.8?
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sat Jun 01, 2013 11:50 pm

Yes, yes and yes... but WATER will only work if you load it AFTER SKYTEST.
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sun Jun 02, 2013 11:10 am

Now, just to be clear, when you say that the animals mate twice a year, did you actually animate that or do they just bump into each other and then spawn an offspring on the spot? Did you stick in some sort of 'pregnancy timer' or even ascribe gender to wild animals?

I just dont want to be...surprised...while im wandering the woodlands. A bear might eat me while im laughing.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Sat Jun 01, 2013 11:50 pm

Letting people know version is up, Just in case anyone missed previous versions.

http://skyrim.nexusmods.com/mods/10175/?

Version 1.34C (Newest Version)

* Forced Fermi & Kepler to only search for the Player once a week.

* Resolved issue with the New Animals Sound Effects & should now fade with distance.

* Roosters will now Crow daily, starting from 5AM till 8AM (without the need of Scripts).

* Added Scaredy Lone Wolf Spawn points.

* Added back Small Spiders.

Version 1.34B

* Fixed AI issue that would make Elks, Deers, Hare, SmallCrab to stop responding.

* Fixed Fermi & Kepler Factions, so they would not attack Player Horses or Companions.

Version 1.34

* Added Spawn points of most animals through all Skyrim

* Added Pig and Pigglet as Farm Animals

* Added Sheep and Baby Sheep as Farm Animals

* Added Goose and Goose Chick as Farm Animals

* Massively improved Baby Animal Proportions.

Version 1.30

* This version focus on Stability, i redid the mod from scratch and did not had time to other features, so you will not see Baby Animals, Herds or Wolf Packs, those will be added back in next version.

* Rebuild the mod from Scratch.

* Animals will now drop random Items at Death in a way that makes sense.

* Adjusted CombatStyles AI for most Predators.

User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Sun Jun 02, 2013 5:24 am

Did you add living pheasants? :P

User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Sun Jun 02, 2013 5:17 am

If they're not in this mod, I think they're in Birds of Skyrim.

User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Previous

Return to V - Skyrim