A problem I'm running into now is that regardless of mesh or CK TextureSet settings when I use an eye texture that I want, the ENTIRE eye glows instead of just the specified area. I used a glow map.
Then I removed the glow map entirely and I subbed in the default Beth vampire eye--and only the pupil glows. I tried another vampire eye mod and only the pupil glows on that one too.
Vampire mod in question: Underworld/Werewolf vampire eyes [it wont let me post links] (as you can see, only the pupils glow, which I verified in game using MY textureset settings--?)
Basically, it looks these people found ways to make their texture specify glow without any glow maps or special settings. I just have no clue how to do this, so I figured the alpha channel thing was the problem. But it looks like they're USING the alpha channel to specify glow.