Okay, TES4ll_midres file is taking forever to run!

Post » Mon Jun 03, 2013 3:39 pm

I'm using tes4ll_midres and running it in a vein attempt to remove bad landwalls in the UL mod Eastern Peaks (location of that wall along the boardwalk leading to the argonian village on the lake) as well as large landwalls on the new TWMP Hammerfell mod (locations east of Rihad and at the base of a waterfall north of rihad), but the whole entire process of running tes4ll_midres file is taking me like over an hour now to run, and it's still running and now I'm afraid something might be wrong! And yes I'm using the latest version of the tes4ll main mod!!!

Here's my mods:

Active Mod Files:

Spoiler

and in case, my PC dxdiag:

Spoiler

So why would just running tes4ll_midres take me an eternity to run the program? I need help asap before I have to resort to deleting this copy of Oblivion from my mTES4 system and just playing copies of Oblivion minus UL Eastern Peaks and TWMP Hammerfell, which I just cant live without right now!

User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Mon Jun 03, 2013 9:25 am

Here's the utility's main thread: http://www.gamesas.com/topic/1252948-relz-landscape-lod-generator-tes4ll/

Gruftikus is still around on the boards, as recently as the last few days.

Cheer.s

User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Mon Jun 03, 2013 9:39 am

I already found out on my own what the issue was, and found out the program is just gonna run thru a continuous loop if left alone after like 30 minutes! Whew!!! Now the program is working as intended for me with no ill effects at all! :)

And also, can someone please close this thread down so no more replies can be posted to this one as I solved the problem on my own!

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roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am


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