trouble with time-defying scene

Post » Tue Jun 04, 2013 9:52 pm

anybody PLEASE got any explanation for this...:

[06/04/2013 - 05:29:23AM] starting to shut down exit scene ---> debug msg at end fragment's start

[06/04/2013 - 05:29:23AM] scene init start ---> debug msg at begin fragment's start

[06/04/2013 - 05:29:31AM] exit scene shut ---> debug msg at end fragment's end

[06/04/2013 - 05:29:38AM] scene init finish ---> debug msg at begin fragment's end

these are from the logfile, please note the timestamps - the scene is on a run once quest, not interruptible and it's triggered only once by a say-once-dialogue line, so it should NOT be able to run twice.

so HOW can first end fragment start, THEN begin fragment start, THEN end fragment end and THEN begin fragment end??

obviously, start and end fragments run, but scene won't play and also none of the phase scripts run (got debug msg's too, none there).

and i've had the scene running a billion times before, so there should be nothing wrong with scene itself (and it's mostly conditioned to player in cell which is never the case between start and end fragments running - and it's ONLY end conditions, not one single start condition), this behaviour suddenly appeared during bugfixing, nothing really changed to the scene though

checked everything (aliasses etc) twice and triple and don't even have any idea what to look for anymore, anybody got ANY idea?

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Klaire
 
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Post » Tue Jun 04, 2013 6:20 pm

Hmmm, can we see the actual scene setup? What's supposed to happen in the scene? Sounds like your borked the setup somewhere. Real bad, too. :P

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Sarah MacLeod
 
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Post » Tue Jun 04, 2013 11:44 am

tell me about it :-)

what'd be the "whole scene setup"? scripts, or...?

edit: howzat:

Spoiler

edit: just noticed the totally f*d up order of the frags in the scene script, doesn't look normal, or does it?

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~Sylvia~
 
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