Bethesda copped out on the cities!

Post » Wed Jun 05, 2013 9:26 pm

Dawnstar Castle, Falkreath Castle, Morthal Castle

http://images.uesp.net/c/ce/SR-mapicon-Castle_4.png

http://www.uesp.net/wiki/Skyrim:Test_Cells

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DAMM 111111!!!!!

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bonita mathews
 
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Post » Wed Jun 05, 2013 4:07 pm

Did the state of Winterhold not tip you off?

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Javaun Thompson
 
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Post » Wed Jun 05, 2013 10:44 pm

I don't get it? That's just a map marker?
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Kira! :)))
 
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Post » Wed Jun 05, 2013 5:01 pm

Let's be real here. If they did implement all that... people's PS3s would explode in a nuclear reaction.

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Andrea Pratt
 
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Post » Wed Jun 05, 2013 5:21 pm

Why do you guys pick on us? :(
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Max Van Morrison
 
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Post » Wed Jun 05, 2013 2:12 pm

I'm just messing around... a little. But seriously, the game as is caused a (was it a 7 month delay, or something along those lines) delay for dlcs because the PS3 couldn't handle the memory. Now imagine all this stuff implemented.

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CSar L
 
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Post » Wed Jun 05, 2013 5:10 pm

i can understand bethesda is on a budget and has time restraints as well (they cant sepnd eternity manufacturing a game) but i do think cities should look a bit more like cities in size and function including "extra" random npcs walkin around for murder sprees without direct consequence on city population...as it is after months of vampire and dragon attacks half the city of whiteruns npcs are dead and im not even the one who got to kill them! for those lucky enugh to be able to play high end games with mods on the pc im sure modders will help with this...ive been working on a city overhaul for oblivion for a couple years off and on whenever i can for example...learning as i go as a noob modder...but that dont help the consoles unless the legalities ever change for that

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Kirsty Wood
 
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Post » Wed Jun 05, 2013 7:50 am

You know what Morthal, Dawnstar and Falkreath need? A castle.

****

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Marie
 
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Post » Wed Jun 05, 2013 7:55 pm

What Morthal needs is to a delete button. The worst place in all of Skyrim.
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Sheila Reyes
 
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Post » Wed Jun 05, 2013 2:20 pm

I like the setting, it just needs like a handful more buildings and quests. Its creepy atmosphere is kinda cool.

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Amy Masters
 
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Post » Wed Jun 05, 2013 11:43 am

They've been saying Bethesda copped out on the cities since Morrowind was released. Hopefully, the next game.

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Cagla Cali
 
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Post » Wed Jun 05, 2013 2:04 pm

And after that the next. They've got so much IN these games it will be impossible to please us all. I do hope though that the cities are more fully fleshed out in TES VI

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Alexandra Louise Taylor
 
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Post » Wed Jun 05, 2013 1:49 pm

I don't think copped out is the word (well phrase).

Like some others have said, there is so much in these games. At some point, stuff is going to get cut. Not every idea gets into the game. Some just get closer than others.

I just hope that the content we do get in the next TES is good.
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Jack Moves
 
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Post » Wed Jun 05, 2013 5:31 pm

They would need a bigger world to do that , so it won't feel so cramped. You can already see every city from the throat of the world, and walk to any of them in a matter of minutes. If they want bigger cities, they need a bigger world to go with them.
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Beast Attire
 
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Post » Wed Jun 05, 2013 1:00 pm


I never noticed that. You can really see every city?
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Jason Rice
 
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Post » Wed Jun 05, 2013 11:24 am

Inferior machinery! You hold the strong back with your petty necessities! Heresy!

Anyways, I think all of the villages (not even big enough to call a town IMO) should have had their own holding cell and made them actual cities.

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Dylan Markese
 
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