Some ideas I've had in mind

Post » Wed Jun 05, 2013 10:27 pm

This is an idea regarding Energy Management and one I've had ever since I began playing C3's Multiplayer.

Energy is split and still bears similar principles (by that I mean switching from one pool to the other gives the pool you diverged from time to recharge) but it’d be different in that it wouldn't just be separate Armor / Cloak functionalities; instead the upper (Primary) pool would be dedicated to the suits’ offensive capabilities (Strength and Speed) while the lower (Auxiliary) pool would be dedicated to the suits’ defensive countermeasures (Armor and Stealth).

If you think about it, strength-amplification would take immediate effect prior to the suits' activation, hence why Strength Mode would be the default setting. From here, you can either choose to maximize your offense via stacking Speed on top of Strength or go on the offensive-defensive with Strength + Armor or Strength + Cloak. Finally, there would also be a 'hardcoe' setting for those players that still prefer 'classic' energy management (in which case it'd be just like C1).

So do you guys think this is a promising idea for a future Crysis game? Or do you think it'll breed complications down the line?


Note: I will be regularly updating this post with other cool ideas that may come to mind, so be sure to revisit, especially if you've got an idea of your own that you wish to share! :D
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Miragel Ginza
 
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