Hello!
I'm trying to understand the FadeOutGame() function
Game.FadeOutGame(true, true, 0.0, 1.0)... Doing some stuffsutility.wait(4)Game.FadeOutGame(false, true, 0.0, 1.0)utility.wait(2)... Doing other stuffs
So my intention is to fade to black the game, scripting something and the fade back into game.
The issue: When the function "Game.FadeOutGame(true, true, 0.0, 1.0)" is over, it's instantly remove the black screen. After that I see the fade out from black to game again.
How can I force the game to remain in black?
I can solve this by using Imagespace modifiers but for who use ENB configs, the modifiers are not working.
Thank you.