Hello everybody!
Long long time since I don't post here...since...2010?! I lost my hotmail account, and had many experiences of life, but every summer I enjoy diving as always into morrowind. I'm very glad to see that the community is still going on, and such great projects as Morrowind Rebirth by Trancemaster or Morrowin Moding history, which has saved a whole treasure-work!
This time I began changing some things to one of my favorite mods, Oluhan by Patrograd. But I'm changing so many things since I started that, I believe someone is interested on them.
"Oluhan additions" is a "lore/roleplaying patch" for roleplayers, which changes:
[DONE]
- Oluhan soldiers will wear Dwemer armor no more. When I played Oluhan, and saw people wearing dwemer armors as uniforms (Oluhan cult has nothing related to dwemer) it seemed a bit ambience-breaker to me
- Khare inquisitors(guards) will wear Skaal armors no more. Same as above, I'm using use new kinds of armor for them.
- Residential district: So much people living in Khare, but, where do they sleep? Now there will be a residential district with 2 houses for the PC, according to the plot development.
[PLANNED]
- Quests: I want to incorporate some quests in Khare and its citicens. In order to do this i'm trying to imitate patrograd's style of quest (puzzles, investigation, not hack and slash)
- Oluhan origins: I love the story of the mod and how it mix with Morrowind lore, but something is still wrong. There is very little information about Oluhan origins, and they mission ( Ok, they are the typical evil cult, but, i'm trying to make the plot deeper, adding some religious/political motivations and mixing Oluhan cult as possible with MW lore.
Feedback and ideas will be greeted! The structure of the addings is pretty simple, just interior designing, questing, and armor replacing, so I think it will be completed easily.
Regards
Dagoth Murdock