I was reading the thread on why people consider FO3 better than FO:NV. Substance wise, the whole collective package of the games in question, FO:NV is superior. This is considering depth, game elements, execution from the developers. The games are different and the developers intent is obvious--FO3 is about the journey (exploring) and FO:NV is about the execution (story, skills, factions, etc.). A refined version of the former self, Van Buren, was what the makers wanted FO:NV to be, but it became something bigger--it's own entity and not just a large DLC. People vary widely and passionately state their case, but one detail bothers me. Maybe, this why many players can't become game critics so easily--context.
The context I use to critic games is: what "vision" is the developer trying to project to me through this video game? And, does he/she successfully protray his/her vision successfully?
What bothers me about the FO:NV defense of better story, mechanics, depth is, well, FO:NV has to be better in story, mechanics, and depth. FO:NV was released nearly 2 years after FO3 and works off the same engine. It would have been a dismal failure other wise (even it was equal or just a little better)--progression is a must. I agree with all your points, but the points made seem redundant. It's like arguing tekken 3 and tekken tag 1. Tekken tag is the winner in the bout of which is better (refined fighting mechanics, looks, roster, etc.) and it plays differently bc of the tag team idea.
The tekken 3 and tekken tag argument is similar to FO3 and FO:NV. FO3 had nothing to ride on for its development other than FO2 which was made 10 years prior. Tekken 3 was the first real 3D fighter for the tekken series. They are similar in the sense that the progression involved making an evolutionary leap from former to latter. FO:NV was built off the same engine of its predecessor and Tekken tag 1 the same. Each of the latter games offered significant improvements to their former, but played differently to provide a similar yet fresh experience.
IMO, a better way to argue for which game is better will have to be...Did the game accomplish what its creator intended? For that to be accurately tested, the games have to be evaluated within its unique context. When was the game released (this may seem irrelevant, but its very important due to cultural, social, political views change and skew the creator and the player)? Who was the intended audience of the game? Did the game developer reach their audience?
Saying, games sold is the end all be all decider, would be a disservice to the critic of game, but let people judge how they choose.
The two games are widely successful considering this forums sample (it is a fan site). Since this is a fan site and the word fan originated from the word fanatic (means excessive zeal), it is very hard to judge from a fans point of view--opinion heavily biased. This site will never get the answer it is looking for, but i don't care--who doesn't enjoy a little good heart-ed friction. Just blabbing...
PS: I'm a fan of all 4 FOs; each provided a different experience, but i had to replay the first to after i grew up to see the full picture.