» Sun Jun 16, 2013 4:02 am
This'll sound like some fringe, crazy Obsidian loyalist theory here, but I still wanna mention it cause of how funny it is at how much sense it makes:
I think you gotta look at it from Obsidian's perspective. This was their chance at coming back to Fallout and this was their chance of doing everything they didn't get to do before. All of Obsidian has voiced how much they love Fallout and how they'd definitely be on board for working on another one.
But of course, this might've been their only chance. I'm sure they considered that while working on the game, and as such, they might've wanted to treat it as their only chance. As in, they wanna do everything they can and they may want to treat this is an "ending." You know those "endings" some series have where you can tell the writers were aware there might not be another season or the like? So they prepare for that possibility without actually writing themselves in a corner? That, to me, is New Vegas and Lonesome Road.
Three things about Lonesome Road:
-It finishes what Van Buren couldn't
-The ending is filled with potential, allowing anything to happen, from the Core region basically being killed off to nothing at all.
-There's a certain amount of symbolism in Lonesome Road, IMO.
What do I mean about symbolism?
What is ED-E?
He's the only tie between Fallout 3 and the Core Region. He's the only character in the core Region that comes from the east; he's the only character with Bethesda origins. In a way, ED-E is Bethesda.
What is the Courier?
The Courier represents a lot of things. He's the player, he's the protagonist, he embodies many parts of human nature involved with Fallout themes, and perhaps, he represents Obsidian. Just as Obsidian has managed to survive all its been through and come back to make Fallout New Vegas, the Courier survived a 2-to-1 that should've killed him. And yet he walks, and yet he shows in his travels why war never changes. Even if you play him good karma (though he definitely feels more neutral), he's sort of a death incarnate in that he brings death to communities as he walks, whether he intends to or not.
What is the Core Region?
That's Obsidian's domain. It's everything they built before Bethesda took over, with the East being Bethesda's.
It's interesting that throughout Lonesome Road, you're shadowed by ED-E the entire time. He cannot die, he cannot be left behind, but rather you must have him following you at all times. This is the Courier's road to walk, and yet ED-E is there monitoring the entire thing from beginning to end, like his shadow.
And at the end and at the climix of things, ED-E, the Courier and the Core Region all interact in ways that seem downright symbolic to me.
What happens if you launch the nukes? ED-E is allowed to survive and live on, but the Core Region suffers. The Core Region cannot remained unchanged in some way in the prescense of ED-E. The representative of Bethesda is in tact, but the west and all that we've known before FO3 begins to crumble, because the focal point of Fallout is changing, with ED-E (Bethesda) being, in the Courier's (the player) opinion, being more important than the Core Region. (Obsidian)
And if you kill him? Then, then the Core Region can survive and thrive if the Courier (the playerbase) feels the Core Region (Obsidian) is more important than ED-E, but for that, ED-E (Bethesda) needs to be willing to sacrifice himself in some way.
And if you leave him? If Bethesda is left out, then both the Core Region and ED-E suffer for it. ED-E's (Bethesda) prescence is necessary for the Core Region (and for Fallout in general) to survive, because without them, The Courier (Obsidian in this case) simply can't keep the Core Region alive as well as he could if ED-E supports him.
And no matter what you choose, the endings for ED-E in the base game show that he remains a constant companion to the Courier, something we've never seen stated before in a companion ending. It shows that for better or worse, the two are connected.
Now look, I sincerely doubt Chris Avellone consciously intended for any of this symbolism. I just think its a fine idea to toss around, but I'm not so delusional that I think Obsidian was trying to tell us something or wtf ever.
But go look at the little blog post Avellone wrote at the end of Lonesome Road. To me, that was a fail safe goodbye. That was him saying thanks he got another chance to work with Fallout, and Lonesome Road was him being ready to hand over the keys to Bethesda, or if Bethesda is willing, it also shows a willingness to take the wheel, if Beth would allow it. Lonesome Road's writing allows for Bethesda to kill off the Core Region entirely if they so please, as well as leaving it open enough that the Core Region could remain entirely in tact for future titles.
I simply feel like Obsidian approached Fallout New Vegas and its DLCs like "this could be our last chance to make a Fallout game, lets make it count." And sure enough, the Old World Blues ending claims the Courier "called dibs" on deciding the fate of humanity, and sure enough the Courier can make or break the Core Region. In that sense, even if there IS another game in the Core Region in the future? New Vegas felt like an ending to what FO1 started. It's an ending that allows the player to write their own ending regarding what happens to humanity, whether it be total destruction or a chance to move forward and recover. It's incredibly well done, and to be honest? As much as I'd love a New Vegas 2 or for another Obsidian game in the Core Region, I honestly wouldn't mind if New Vegas were the ending for the Core Region, because I don't think they could possibly write a better ending.
Having said all of that....
I get the complaints and the criticisms of the execution, but look at it from THAT perspective. Pretend your Obsidian and come to the realization that New Vegas may be the last "original" Fallout. Would it feel right to not give it a climix and an ending of sorts? No, it wouldn't, and thus Lonesome Road exists. Because if, worst case scenario, fallout goes under or Bethesda takes over completely and sticks to the East Coast entirely, the Core Region got a sense of closure. That, to me, is DEFINITELY worth all these minor complaints about NPC reactivity to Lonesome Road events feeling a little half-assed.