Fixing Agility

Post » Mon Apr 12, 2010 9:33 pm

The reason why agility needs fixing is because it makes no sense, if I was very agile and fired a bow it wouldn't do more damage because agility means rapidity of movements it doesn't mean ranged damage. Don't get me wrong it's there because you can't increase the damage of an object you're not holding but it should also increase attack speed a bit. If Bethesda changes this daggers and short swords will no longer be useless like in oblivion.
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Sheila Reyes
 
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Post » Tue Apr 13, 2010 12:31 am

The reason why agility needs fixing is because it makes no sense, if I was very agile and fired a bow it wouldn't do more damage because agility means rapidity of movements it doesn't mean ranged damage. Don't get me wrong it's there because you can't increase the damage of an object you're not holding but it should also increase attack speed a bit. If Bethesda changes this daggers and short swords will no longer be useless like in oblivion.

The problem is not Agility, maybe Marksman. I guess the reason Beth made Agility increase bow damage is because you get more precise shots (and to make it somehow different from melee). In fact, I liked when you had a to hit factor in calculating any attacks back in Arena, and Agility granted you a greater chance to hit with anything. Strength is what increased damage - but then again, this does not apply to bows, so bows would have only Marksman to increase damage?
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Emilie Joseph
 
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Post » Mon Apr 12, 2010 10:56 pm

The problem is not Agility, maybe Marksman. I guess the reason Beth made Agility increase bow damage is because you get more precise shots (and to make it somehow different from melee). In fact, I liked when you had a to hit factor in calculating any attacks back in Arena, and Agility granted you a greater chance to hit with anything. Strength is what increased damage - but then again, this does not apply to bows, so bows would have only Marksman to increase damage?


I know that already but in oblivion all it did was increase bow damage in Skyrim it should actually have more than 1 use.
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tegan fiamengo
 
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Post » Tue Apr 13, 2010 11:00 am

Agility is usually associated with increased armour class, but this is no longer true in TES since MW i guess... It could somehow modify your sneak ability.
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casey macmillan
 
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Post » Mon Apr 12, 2010 8:37 pm

It could but if they add the short blades skill back in it could increase attack speed and damage which would be even more useful because whenever I make a warrior I don't even end up putting agility on because it's a waist. But if you make a theif you also need to get strength up to do decent damage when you get caught so if it increased attack speed you wouldn't have characters with 30 agility.
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amhain
 
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Post » Tue Apr 13, 2010 7:19 am

If there was an acceleration period and deceleration period when running, agility could determine rate of acceleration and rate of deceleration, while speed could determine top speed.
This way agile characters would feel easier to control, and they'd also be able to back up from attacks faster, sort of like a manual dodge, while low-agility characters would feel more clumsy to control, and would not be able to get out of the way of attacks as well.
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Brad Johnson
 
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Post » Tue Apr 13, 2010 3:01 am

I think they should add 2 modifiers to every weapon. If you think Strength has nothing to do with how accurate or how hard an arrow hits than you've never pulled a bow before. so pretty much all weaps would be speed/agi/str/endurance--- combos of those 4. Each of those attributes factors in about equally to a skilled fighter.
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Alyce Argabright
 
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Post » Tue Apr 13, 2010 1:56 am

I think they should add 2 modifiers to every weapon. If you think Strength has nothing to do with how accurate or how hard an arrow hits than you've never pulled a bow before. so pretty much all weaps would be speed/agi/str/endurance--- combos of those 4. Each of those attributes factors in about equally to a skilled fighter.


Strength really hasn't got much to do with how hard the arrow hits it's just how far you pull the bow string back and if you're to weak to pull it back without shaking it does determine the accuracy.
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Logan Greenwood
 
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Post » Mon Apr 12, 2010 9:20 pm

Strength really hasn't got much to do with how hard the arrow hits it's just how far you pull the bow string back and if you're to weak to pull it back without shaking it does determine the accuracy.


If you have the strength to pull the arrow back further, it flies faster after release, which then hits the target harder. Seems like strength is a big part of how hard an arrow hits, unless of course my novice understanding of physics is wrong.
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matt oneil
 
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Post » Tue Apr 13, 2010 7:24 am

The problem with ladling too many gameplay benefits onto strength is that other attributes start to pale in comparison.

Under the current system if I want to be a stealthy rogue who sneaks while shooting from the shadows but has a shortsword to fall back on then I have to balance how I prioritise strength, agility, speed and intelligence and willpower. Taking away agility bonuses and adding them to strength without balancing upsets that equilibrium.
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Svenja Hedrich
 
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Post » Tue Apr 13, 2010 8:43 am

If you have the strength to pull the arrow back further, it flies faster after release, which then hits the target harder. Seems like strength is a big part of how hard an arrow hits, unless of course my novice understanding of physics is wrong.


If you have the strength to pull an arrow back further it will fly faster but you can only pull it to a certain point or the arrow falls and you're just holding a string attached to a bow. I have fired a bow before and if you don't pull the string back far enough it's not going to do that much damage and the different types of bows e.g short, composite, long and cross bow take only a little strength to pull back but it does take more strength to pull back a long or composite.
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Justin Bywater
 
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Post » Tue Apr 13, 2010 2:50 am

Wiki: "Agility is the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, coordination, speed, reflexes, strength, endurance and stamina."

So if agility is already a half derived attribute that involves strength and something called coordination, it's not *that* bad an option for archery. greatcarbuncle's point is a valid one. If it has to be based on only one governing attribute (instead of two or even three), and the tables have to be balanced (kinda important when we have as few skills as we do), agility is good enough for me.
Balanced table of OB skills: http://www.uesp.net/wiki/Oblivion:Skills
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Erich Lendermon
 
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Post » Mon Apr 12, 2010 11:39 pm

I hope you guys aren't forgetting Agility's other effect, a very important one I might add which is staggering. The Higher your Agility the less of a chance that you will stagger if your hit by a weapon. Would I want them to tweak Agility maybe but I don't want them to overhaul it.
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jason worrell
 
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