I decided since I'm role-playing that I try to fit the DLC's I do based on what the character would like or would 'fit' in with. I can already tell that I'll be running several types of characters in this game so I'll get to all the DLC's eventually.
So for this character, what DLC's fit best?
- Main skills are Guns, Lockpick, Repair, Sneak
- Minor skills are Barter, Medicine, Science, Speech
- Little or no use for Energy Weapons, Explosives, Melee Weapons, Survival, Unarmed
- Uses hand guns for close range, rifle for mid range, sniper for 'you never saw it coming'
- Prefers human companions, especially those similar to himself, Cass and Boone
- Light armor only and no automatic weapons
- Though he knows they have faults, prefers the NCR as opposed to other factions
If you have any other questions about him just ask. Since I haven't played any of the DLC I wouldn't know everything I needed to put down here.
Just as a Bonus here is my next character and I have the same question about her:
- Main skills are Energy Weapons, Science, Speech, Medicine
- Minor skills are Barter, Explosives, Lockpick, Repair, Sneak
- Little or no use for Guns, Melee Weapons, Survival, Unarmed
- Only uses Energy Weapon handguns. Runs from melee
- Prefers robots for companions or scientist
- Prefers peaceful options
On a side note my character after this will be a melee welding mad man using survivor skills. But more on him later.
Thanks.