BRINK Info Compendium V2

Post » Tue Apr 13, 2010 10:10 am

I can assure you, that's exactly what will happen. The first weeks will be people griping about how long it takes to kill someone on the other team and how OP this gun or that one is.
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Johanna Van Drunick
 
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Post » Mon Apr 12, 2010 11:11 pm

I can assure you, that's exactly what will happen. The first weeks will be people griping about how long it takes to kill someone on the other team and how OP this gun or that one is.


And I will sit with a smug grin on my face, knowing how full of BS they are.
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xx_Jess_xx
 
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Post » Tue Apr 13, 2010 2:36 pm

Listen? Comms are off unless they randomly turn them on.... fat chance.

FFS I never did understand why games seem so complicated to some people.... maybe it's cause I grew up on PnP games where everyone had to memorize 500 page books on rules :D

Games these days are as simple as "Follow the big bright arrow on your screen/map/compass, hit the "action" button at point, wait for meter to fill up, proceed to next point"

Totally braindead games.... and, this isn't REALLY a negative, but Brink seems to make it even easier for brainless automatons to play. You don't even need to remember jump angles and [censored] to clear obstacles anymore haha.
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Dylan Markese
 
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Post » Tue Apr 13, 2010 3:49 am

not quite a good comparison, but i'm playing the world of tanks beta atm, and going back to the first tanks often is more fun than going up against the later tanks, especially if your team listens to your commands.

cuz if they don't, then half will die in a rush leaving you with only half as many tanks to cover your position...

i must say telling them to defend everytime someone complains often let's them defend, and the smart ones seem to grasp that the other team is just as impatient and thus prone to rush

Dual attack/defend games are annoying this way IMO...

the winners are the team that stays back and waits.... so if both team really wants to win, you sit there doing nothing.
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Frank Firefly
 
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Post » Tue Apr 13, 2010 5:54 am

Listen? Comms are off unless they randomly turn them on.... fat chance.

FFS I never did understand why games seem so complicated to some people.... maybe it's cause I grew up on PnP games where everyone had to memorize 500 page books on rules :D

Games these days are as simple as "Follow the big bright arrow on your screen/map/compass, hit the "action" button at point, wait for meter to fill up, proceed to next point"

Totally braindead games.... and, this isn't REALLY a negative, but Brink seems to make it even easier for brainless automatons to play. You don't even need to remember jump angles and [censored] to clear obstacles anymore haha.


On the angle thing I'm interested in how the game allows you to preform all the maneuvering without the SMART button, because that might be a worthy skill to learn or just plain cool.

I can see where you're coming from on the automaton thing, but with the way Splash Damage is handling missions I can really see where it could come in handy in some cases. If it's an option I'd like to play the game with it off and see how it fares from there.
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Stephy Beck
 
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Post » Tue Apr 13, 2010 1:33 am

Holy Cow! That's a wealth of information. I'll have to parse through this some time when, uh. . . . well when I have time. :)
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RObert loVes MOmmy
 
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Post » Tue Apr 13, 2010 1:12 pm

Holy Cow! That's a wealth of information. I'll have to parse through this some time when, uh. . . . well when I have time. :)


Highly recommend, it's worth the read.
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sam smith
 
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Post » Tue Apr 13, 2010 4:54 am

Dual attack/defend games are annoying this way IMO...

the winners are the team that stays back and waits.... so if both team really wants to win, you sit there doing nothing.

Stopwatch is your game mode. The defending team needs to "camp" as far from their base as possible, while the attacking team needs to rush asap. If you were the attacking team and if you did bad or if you failed, next round you can defend and "camp" trying to do it better ;)
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Beast Attire
 
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Post » Mon Apr 12, 2010 11:02 pm

Stopwatch is your game mode. The defending team needs to "camp" as far from their base as possible, while the attacking team needs to rush asap. If you were the attacking team and if you did bad or if you failed, next round you can defend and "camp" trying to do it better ;)


I understood stopwatch mode was just like the attack/defend maps from Team Fortress 2. One team attacks, the other defends. Then the two teams switch, but the new attacking team has to beat the old completion time.
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Tiffany Holmes
 
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Post » Tue Apr 13, 2010 9:40 am

That sounds like it could get quite competitive/exhilarating given a good team(s).
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Kat Ives
 
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Post » Tue Apr 13, 2010 9:12 am

When new information is released it's fine to post it here but if you want to discuss it please start at thread on the matter. When this thread hits 200 posts it will be locked like any other.
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Nicholas
 
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Post » Tue Apr 13, 2010 11:42 am

I would like to add that i spotted 2 more Engineer abilities - http://brinkthegame.com/media/videos/?id=77

Nerves of Steel - Lets you disarm enemy explosive even faster

Turret 1 - Lets you plant an auto-turret which will detect and fire at any enemies
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Bek Rideout
 
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Post » Tue Apr 13, 2010 6:13 am

I would like to add that i spotted 2 more Engineer abilities - http://brinkthegame.com/media/videos/?id=77

Nerves of Steel - Lets you disarm enemy explosive even faster

Turret 1 - Lets you plant an auto-turret which will detect and fire at any enemies


This has already been confirmed in HORSE's fragworld blogs. Thanks for lookin out for us though ;).
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yessenia hermosillo
 
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Post » Tue Apr 13, 2010 6:50 am

anyone else notice in the control options that were listed in the OP, it says aim acceleration low/med/high; no OFF option? think i'm reading too much into this and they probably have an off option for aim acceleration?
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Spencey!
 
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Post » Tue Apr 13, 2010 2:35 am

This has already been confirmed in HORSE's fragworld blogs. Thanks for lookin out for us though ;).


As Zombiespy mentions this compendium posted originally in July has been updated and maintained offsite by Horse due to character and image limitations in this forum.
If you want to see the latest Compendium its on http://www.fragworld.org/frag/community-blogs/brink-info-pt-1-story-gameplay-smart-classes-and-objectives.html. Horse will be keeping it up to date there along with our other Brink related content. We have tried and put everything that is known about Brink into one place.

Also stay tuned for our audio podcast interview with a couple folks from Splash Damage coming in the next few weeks.

Thanks
Triggerpappy
Fragworld.Org Admin
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Dean Ashcroft
 
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Post » Tue Apr 13, 2010 7:34 am

Since this compendium has moved off-site (thank you for the link triggerpappy) and there is a new http://www.gamesas.com/index.php?/topic/1154126-unofficial-brink-faq/ here I'm going to go ahead and lock this. If you want to discuss content from the compendium you should do a search to see if there is already a recent discussion on the subject and if not post a new one. :)
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Jake Easom
 
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