be able to eat alchemy ingredients on the spot.

Post » Tue Apr 13, 2010 4:02 pm

Uther the Lightbringer: Is that an apple-eating mechanic?! SLOTH!
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Gisela Amaya
 
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Post » Tue Apr 13, 2010 9:07 am

:confused: sanity doesn't even exist anymore over here....
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Alister Scott
 
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Post » Tue Apr 13, 2010 6:42 pm

Damnit I ate my broadsword again!

What mod were you using that let you use a broadsword as an alchemy ingredient?
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Ymani Hood
 
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Post » Tue Apr 13, 2010 5:11 pm

What mod were you using that let you use a broadsword as an alchemy ingredient?


I haven't seen any mod like that, but I remember some other game allows you to eat equipments made with certain material.....
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Paula Ramos
 
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Post » Tue Apr 13, 2010 6:39 pm

*shakes head and walks away*
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sharon
 
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Post » Tue Apr 13, 2010 12:07 pm

I dont see why your being so anol about it.

perhaps tap A to pick it up.

and hold A to eat it on the spot.

would work well and is a simple system.


Good suggestion. Maybe i'd make it 3 different keys for different actions though. I'm not sure if i remember it correctly, but i think in the first Deus Ex game you'd press a button to pick up stuff in your hand and then press it a second time to put it in your inventory, or you could throw it using another button or eat it on the spot. Anyone remember better?

Anyway, it's stupid in Oblivion how somebody in a tavern gives you a consumable item that just goes straight to your inventory, and you'd eat it there in paused mode. Nothing about it feels like you're hanging around in a tavern eating and drinking with some people. Little UI changes could go a long way to provide a better "being there" feel.
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Nymph
 
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Post » Tue Apr 13, 2010 11:41 am

I haven't seen any mod like that, but I remember some other game allows you to eat equipments made with certain material.....


NetHack has, for a long long time. If you're polymorphed into a Rust Monster, Xorn or the like, you can eat metallic items. Handy for gaining permanent regeneration by eating a Ring of Regeneration, for instance. (And then starving to death from the massively increased food consumption that goes along with regeneration, which is why the preferred method of gaining it is by putting on a ring when it's needed...hehehehe)
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Javier Borjas
 
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Post » Tue Apr 13, 2010 6:23 am

I'm trying to remember the last time I ate an apple without it first being in my hands... nope can't think if one.

Try it, especially if it is still on the tree and you are on the ground. You will never find a bigger challenge :thumbsup:
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Ice Fire
 
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Post » Tue Apr 13, 2010 10:18 am

Try it, especially if it is still on the tree and you are on the ground. You will never find a bigger challenge :thumbsup:

I think achieving controlled nuclear fusion is a bigger challenge.
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Jade Muggeridge
 
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Post » Tue Apr 13, 2010 12:30 pm

AI eats and drinks, so the external animation is there. It lacks the internal animation for the player, and the controls for it. Meh, nice to have, but not something I feel is very important.
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brenden casey
 
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Post » Tue Apr 13, 2010 10:23 am

How would this help with role playing? Back in the day before video games, role playing was all about imagining things in your head. These days it seems that people need everything presented to them in the game. Role playing is imagining that you pick and eat an apple, not having some game interface or scripting make it more "realistic" for you.
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Kayla Oatney
 
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Post » Tue Apr 13, 2010 9:39 am

How would this help with role playing? Back in the day before video games, role playing was all about imagining things in your head. These days it seems that people need everything presented to them in the game. Role playing is imagining that you pick and eat an apple, not having some game interface or scripting make it more "realistic" for you.


Why do you need enemies? NPCs? Just imagine in your head that they are there... :-)

It's more satisfying IMHO to roleplay if the roleplaying takes the form of an interaction with, and response from, the game. Like, I could pretend to be an outlaw necromancer in Oblivion, but by and large the game world wouldn't respond. I have plenty of imagination, but want the game to support my imagining... otherwise, what's the point? Surely in your pre-CRPG days you had rules and a gamemaster? These days, the game has to fulfil both these roles, and how well it does this is crucial. Little details help to draw you into the world, just like a good storyteller can.

The 'eating without accesing the inventory' suggestion is a nice little idea that would add to my enjoyment of the game. Sure, it could be done badly, but the suggestion as it stands (holding down the use key to eat/drink right away) is fine. Sitting at a table with a bunch of other adventurers, eating food, drinking beer and listening to their conversations - without having to open my inventory all the time - would be great. Sure, it's not a huge priority, but it would be nice.

Bringing up a menu for each food item grabbed would ruin this idea, of course... the charm of the idea is that we could eat without pausing the game.

Somebody said something about accidentally eating poisoned apples - well, isn't that exactly what poisoned apples are for? If you want to play the mean assassin, you just have to remember where your poisoned apples are. Or alternatively put them in the inventory first and check them... i.e. you are no worse off then without the system.
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Wayland Neace
 
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Post » Tue Apr 13, 2010 7:44 am

I now have the image of some gamer being sick at the sight of their character accidentily chowing down on a zombie arm when they try to loot it... :cryvaultboy:
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Dalton Greynolds
 
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Post » Tue Apr 13, 2010 10:18 am

I now have the image of some gamer being sick at the sight of their character accidentily chowing down on a zombie arm when they try to loot it... :cryvaultboy:


Pfah. A little Mort Flesh and Scales is good for you. :D
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Reanan-Marie Olsen
 
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Post » Tue Apr 13, 2010 2:49 pm

I now have the image of some gamer being sick at the sight of their character accidentily chowing down on a zombie arm when they try to loot it... :cryvaultboy:


Yah, just because something can go into potions doesn't mean you should be able to eat it. Especially if it's morrowind style ingredients like gems and giant hunks of scrap metal.
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noa zarfati
 
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Post » Tue Apr 13, 2010 10:19 am

:facepalm: I read things in threads like:
I want to use the toilet, bath, etc. etc.
I am quite happy to use my imagination on other things in the game. i.e. scatter books all over in piles and sit and read at night.
Therefore I wouldn't mind if we could sleep without it forcing a level up before we plan to.
Loved that in the Fallout games.
As for the relationship, bodily functions, no thanks
Surely if thats what you want you would play the Sims or Fable or something.
Just my opinion. Different strokes and all that.
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Nick Jase Mason
 
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Post » Tue Apr 13, 2010 10:52 am

You could do this: Hotkey an apple, pick an apple from the tree (which would still go to your inventory), but instead of having to enter your inventory, hit the hotkey that will let you consume the apple.
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Alexx Peace
 
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Post » Tue Apr 13, 2010 5:30 am

I dont see why your being so anol about it.

perhaps tap A to pick it up.

and hold A to eat it on the spot.

would work well and is a simple system.

They did something like that in Borderlands, and it worked very well. I think it is a great idea, I never would have thought about doing something like that.
Maybe even have the effects of the ingredient on the bottom or the side of the screen, like what was done with weapons or other items in Oblivion (it said price, damage, and weight), just add effects.
Maybe have it for other things to, so I can equipt my brand new sword without having to go through the items.
Have it on anything that could be activated, it would thinks a lot easier.

It's just unnecessary! Scripting every single plant and ingredient to work in this way is a waste of time.

Plus, if you are wanting immersion then you might aswell ask to animate every ingredient so you can gaze at your character eating... an apple.

Oh, also, the same time you spend holding the button and waiting for your character to eat you could go to the inventory, and click on the apple.

I'm no scripting expert, but wouldn't the script be the same on all items? Maybe a little different if you go from weapons to alchemy, but all very close to each other?

For that last part, I have to disagree. If you have a full inventory, looking through your stuff was annoying. In Oblivion, there were times that I had to scroll through all of my keys, books, scrolls, and soul gems (which I had a lot of each, by the way) just to use my repair hammers. I wish that there was something on repair hammers that you can use right when you pick up. It took my about 2 minutes just to use a simple repair hammer

I find this thread rather funny. I dont get the level of hostility being put at something so very simple and mundane. Is it unneeded? Yeah, prolly. Is it a tiny thing that may help someone with roleplaying? Yeah, prolly. Is it worth arguing over? Hell no.

Agreed.
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Charlotte Henderson
 
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Post » Tue Apr 13, 2010 8:19 am

They did something like that in Borderlands, and it worked very well. I think it is a great idea, I never would have thought about doing something like that.
Maybe even have the effects of the ingredient on the bottom or the side of the screen, like what was done with weapons or other items in Oblivion (it said price, damage, and weight), just add effects.
Maybe have it for other things to, so I can equipt my brand new sword without having to go through the items.
Have it on anything that could be activated, it would thinks a lot easier.

I thought that borderlands mechanic was pretty bad, actually. X to get in vehicles, X to reload, X to pick up, hold X to pick up multiple items, hold X to switch out weapons.
No thank you.
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Hayley Bristow
 
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