I dont see why your being so anol about it.
perhaps tap A to pick it up.
and hold A to eat it on the spot.
would work well and is a simple system.
They did something like that in Borderlands, and it worked very well. I think it is a great idea, I never would have thought about doing something like that.
Maybe even have the effects of the ingredient on the bottom or the side of the screen, like what was done with weapons or other items in Oblivion (it said price, damage, and weight), just add effects.
Maybe have it for other things to, so I can equipt my brand new sword without having to go through the items.
Have it on anything that could be activated, it would thinks a lot easier.
It's just unnecessary! Scripting every single plant and ingredient to work in this way is a waste of time.
Plus, if you are wanting immersion then you might aswell ask to animate every ingredient so you can gaze at your character eating... an apple.
Oh, also, the same time you spend holding the button and waiting for your character to eat you could go to the inventory, and click on the apple.
I'm no scripting expert, but wouldn't the script be the same on all items? Maybe a little different if you go from weapons to alchemy, but all very close to each other?
For that last part, I have to disagree. If you have a full inventory, looking through your stuff was annoying. In Oblivion, there were times that I had to scroll through all of my keys, books, scrolls, and soul gems (which I had a lot of each, by the way) just to use my repair hammers. I wish that there was something on repair hammers that you can use right when you pick up. It took my about 2 minutes just to use a simple repair hammer
I find this thread rather funny. I dont get the level of hostility being put at something so very simple and mundane. Is it unneeded? Yeah, prolly. Is it a tiny thing that may help someone with roleplaying? Yeah, prolly. Is it worth arguing over? Hell no.
Agreed.