How to properly roll out a mod update?

Post » Thu Jun 20, 2013 3:11 am

I'm going to be rolling out an update on the skyrim nexus soon but I'm afraid my method (Making a new rar file and putting the readme saying to replace the plugin file) will possibly remove or corrupt items in the chests. about 99 people have already downloaded this and I'm afraid if they redownload that will happen.. Is this the correct way to go about this? Or should I do it another way?

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Syaza Ramali
 
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Post » Thu Jun 20, 2013 1:32 pm

anyone :c?

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lucy chadwick
 
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Post » Thu Jun 20, 2013 3:04 am

I'll tell you how I did it with my Spell mod.

When I needed to make a non dawnguard version, I recreated the whole mod, but without DG dependency this time.

When I uploaded it, I flagged it as an update and situated it as the main file(replacing the DG one).

I put in the readme and in my comments page that if you placed anything in the chests, you have to take them out prior to updating, or they will be lost. (the chests don't respawn, doubling as safe storage)

This also applies to when I had to add another worldspace to a formlist for the DG version that I forgot to put in.

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AnDres MeZa
 
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Post » Thu Jun 20, 2013 10:58 am

I do not like parts and pieces for MOD's (Thinking as a user), keep it simple to reduce ambiguity on the users part.

So, any time I update, I'd replace the whole MOD file and note the version on its ZIP and prominently in description

and remove the old version (there is no reason to maintain the old version on the Nexus servers)

Now I understand a big MOD, over 100 meg being a pain to down load everytime a update (multiple times) happens

and Authors tendency to just perhaps put multiple patches up ...Unless it is an emergency update (then patch file),

I'd wait until an update has accumulated a number of fixes/enhancements then once again, replace the whole MOD file.

I think a good general rule is that even 150 meg MOD only takes the normal user maybe 3.6 mins to download, thats

no so bad as to REALLY consider patching over replacing because of download time.

In so far as your particular problem, AS LONG AS YOU KEPT THE ORIGINAL CONTAINER OBJECT, I do not see any

reason for corruption of user items within.

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David John Hunter
 
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Post » Thu Jun 20, 2013 12:49 am

I like that Idea I will put that in there c: Thank you!~

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Hella Beast
 
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