Summoned Creatures Survivability

Post » Thu Jun 20, 2013 12:43 am

I want my summoned creatures to have less health or more received damage so that they're not invincible, prefarably to just have them scale along with player received damage from difficulty. Something that should have been in the game in the first place. The entire difficulty system is entirely offset if I can take 10 hits before I die but my summoned creatures can take 500.

I have tried to manually alter the amount of health that they have by unticking PC level multiplier, auto calculated stats and setting health offset to 0 so that the base and calculated health is only 20 but it doesn't seem to have any noticeable effect.

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James Shaw
 
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Post » Thu Jun 20, 2013 7:00 am

Can you make New Id's for summoned creatures? And then have a spell that calls them instead of the vanilla?

Idk if there's a script, but you could put it on a player alias/reference to set the stats on summoned creatures. It sounds incredibly complicated if you cannot just create new npc's and set their stats.

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JAY
 
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Post » Wed Jun 19, 2013 10:22 pm

Thanks, that worked. I created a new actor, used the old templates, changed the spell to affect my new actor and somehow it became much weaker.

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Laura Shipley
 
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