What FO3 and FONV can learn from each other......

Post » Thu Jun 20, 2013 3:39 pm

Ok so basically we all had things we liked and didnt like about the two games being dicussed for example I loved the FO3 storyline and the atmosphere (which for me gave it the overall edge on which game was better between the two) but I realized I had more fun accomplishing thingd than the killing/shooting/action aspect of the game, and thats when FONV took over on the having fun with killing , FONV needless to say had such vast wide variety of firearms and weaponry it made it hard to get bored considereing all the various ammo types and within thos ammo types you could find anything from standard ammo for whatever caliber you were using to hollow point to Ap to just soo many other and it doesnt stop there it also goes for energy weapons as well, and also for me the armor qualtiy and overall variety was much better, not that fallout 3's was bad m just FONV's for some reson looked so much better. But one negative on the fonv side of weaponry there were no weapons to create, which Im sure everyone missed pinning body parts to walls with the railway rifle from fo3 anywayyyyyy, i didnt like fonv's lack of supermutants and feral gouls and gouls in general, and overall post apocolyptic feel, vegas sure that can be as clean as possible look that fine but everything else in the wasteland...just soo clean looking idk maybe thats just me , but I didnt enjoys fonvs dlc's a little better than fo3's which im sure I will get crap for, anyway i would love to hear opinions, Ideas, anything :P

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KIng James
 
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Post » Thu Jun 20, 2013 10:13 am

Fallout 3's storyline is not even in the same ball park as New Vegas. The writing is awful for the most part, outside of The Pitt and Point Lookout. I will agree with you on atmosphere for FO3 though, it has that wasteland feel more so then New Vegas. Outside of that, and having more things to kill, plus random encounters, New Vegas trumps FO3 in all other fashions.

That being said, I truely enjoyed Fallout 3 and played the hell out of it. But its hard to go back now after New Vegas.

What I want, is a game with new vegas writing, settings, weapons, armor, etc, but all in The Divide (for example). To get that wasteland atmosphere. That would be awesome. Harsher survival, less weapons and ammo. Have to make every shot count.

I'm worried about Fallout 4, if it ever happens. I really don't think it can match New Vegas.

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MarilĂș
 
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Post » Thu Jun 20, 2013 10:32 am

What New Vegas could learn from Fallout 3

-How to make an interesting world/locations

-How to make a story that actually gives you a reason to care

What Fallout 3 could learn from New Vegas

-How to add in more choices to quests

-How to do companion backstories.

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Amiee Kent
 
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Post » Thu Jun 20, 2013 9:15 pm

New Vegas from Fallout 3:

- A better use of world space and more exploration friendly environments.

Fallout 3 from New Vegas:

- How to better design quest lines and a better main storyline.

My primary issues with both, that could be fixed. Fallout 3 had the makings of a great storyline (and don't get me wrong, it was much better than other games I've played) but had alot of writing issues. An excellent story was someone within it, but it just needed a bit more polishing.

New Vegas I think could have taken a page from Fallout 3 on some of its exploration bits. While many people hate it, I love the Fallout 3 metro system. The variety of buildings and ruins to explore was also fun and interesting.

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Shannon Marie Jones
 
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Post » Thu Jun 20, 2013 8:47 am

The story in fallout 3 to me is very boring am not saying it didn't have its moments but am just going to say that I could care less about are dad and when he died I didn't fella anything for him its probably just my taste for good written characters but its just me

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Ice Fire
 
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Post » Thu Jun 20, 2013 1:03 pm

Nice attempted insult there, but I never mentioned character being the problem I had with NV's storyline.

NV's storyline had a problem of giving you no reason to care about going after Benny. See, in a GOOD revenge plot, like Dishonored, there is always something MORE then just the revenge at play, that drives the player's actions. Dishonored had The Empress's daughter, who you wanted to rescue, and it had Dunwall itself, which you could see crumble around the false regime. NV's offered nothing similar, you don't know that the platinum chip that Benny took from you is actually important till you actually reach him, and you don't actually see Benny do anything that's remotely harmful to anyone else in the wasteland. There was simply nothing driving the first half of NV's story beyond very petty revenge.

And once you do finally get the platinum chip, you are told to decide the fate of the Mojave, a place you have no connection to outside of the very few instances where you had to ask someone "which way did Benny go", and to top it off, every choice you have makes the wasteland worse off then it is now, so, its actually in the Mojave's best interest that you DO nothing.

-The NCR is the same bloated, overstretched, corrupt government that got the world into the great war in the first place.

-Caesar's Legion is a massive slave empire that has no chance of survival, as when Caesar dies, the entire nation will fall to infighting.

-House suffers from Great Gatsby syndrome, being so blindly focused on the past, and trying to turn back time, his only real fate is to be destroyed by a world that keeps moving on.

-Yes man is either a police state or anarchy.

and I get they were trying for grey morality, "everyone's equal", but that doesn't mean every faction has to be so [censored]. Not to mention the NCR is the only faction capable of providing an even moderately stable future for the Mojave, making them the only real good choice.

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josh evans
 
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Post » Thu Jun 20, 2013 9:16 am

Yeah one key thing I forgot to touch down on the metro sytem is pure piss poor in FONV , I mean what thers some train tunnles outside nellis? not sure wht else tho.....anyway I love the Metro systemin fo3 all the mytery surrounding it is just that another thing I love about fo3...that mystery every simple location gives you, in fonv some of the locations names said it all...which in a big negative for me.

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Chloe Mayo
 
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Post » Thu Jun 20, 2013 3:55 pm

The location thing is big for me , I mean I cant seem to find 1 location in fo3 that doesnt intrigue when I rediscover it in a playthrough...Like the dunwich buliding soo mysterious and so much action inside..I wish I could say the same for some of fonvs locations

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Rude Gurl
 
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Post » Thu Jun 20, 2013 2:14 pm

Yeah I understand their apples and oragnges I just preforred fo3's

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NIloufar Emporio
 
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Post » Thu Jun 20, 2013 10:19 pm

I thought the dad was a great character , I mean he seemed like the backbone of the storyline before he dies of course because he was what made you leave the vault in the first place.

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Jack Walker
 
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