Why do I feel guilty playing with mods?

Post » Thu Jun 20, 2013 10:38 pm

Face mods are good if you stay within the character of the NPC in question. Both my Jordis and J'zargo face retextures are just those sorts of lore friendly mods. For example, http://skyrim.nexusmods.com/mods/25234/? is the Jordis mod I use. I use the one without the tat. Rather than Xbox Jordis with the blocky face she now looks as she should do, like a real woman!

As for armor and weapons, if you RP like me you can easily fit them into your story, if not through quests then you can have your character design and make them him/herself.

But what the OP doesn't take into account is that Beth developed Skyrim with the inferior consoles in mind, and this shows in the finished PC version. All the best mods do is make the most of the PC's power by making Skyrim what it should've been if it was developed primarily for the PC.

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Victor Oropeza
 
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Post » Fri Jun 21, 2013 7:53 am

Only one I can name is Paradox Interactive which allows near 100% modding capabilities and sometimes even hires modders to release their mods as standalone games. Now that's what Beth should do too. All problems with crappy writing, dull and too easy gameplay etc. would just fly out of the window.

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Ben sutton
 
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Post » Fri Jun 21, 2013 2:01 am

YES.

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FITTAS
 
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Post » Fri Jun 21, 2013 5:51 am

I have to agree with Pistolero here. Although Beth doesn't actually favor PC users. They would provide the CS for consoles as well, if the manufacturers allowed it. Blame Sony and X Box for that one. But the CS can actually salvage aspects of the game. I remember in Morrowind having armor and weapons overpriced, and vendors with too little cash. The game had no storage to speak of, so I was forced to just throw expensive stuff down. Mods were available to lower prices, provide more vendor cash, and allow storage. When the reward for a quest is a really cool battle axe. But my player isn't trained in axes, so i can't use it or sell it, why bother doing the quest?
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des lynam
 
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