Making a patch dependent on an .esp?

Post » Sun Jun 23, 2013 5:06 am

Referencing http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6320 and this http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6467.

In Mash, when looking at the patch, the original .esp shows up in the right-hand pane where the masters are listed. When I load the patch in the CS, it does not automatically do this and I can't find a way to do it in Wryemash. What am I missing?

I'd love to do this with all my patches to ensure I always have the right .esps loaded, even when the header info is missing or incomplete. I might have mentioned I have a terrible memory for readmes.

Osiris, if you're still around, can you tell me how you did that?

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Hannah Whitlock
 
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Post » Sun Jun 23, 2013 8:07 am

I think there is no way you can show which ESps a mod is dependent on with the CS.

In mash right click on morrowind.esm and click "change to" . Then select the esp file it is dependent on.

Make sure you check all the unchecked esms before clicking save.

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Nathan Maughan
 
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