Explosions and save bloat...

Post » Mon Jun 24, 2013 2:05 am

I notice those little exploding spiders in Dragonborn have a PlaceAtMe(SpiderCrumbleExplosion, 1) effect on them that handles spawning the crumbling pile of spider bones when they die.

I am wondering, if I were to use a similar method to spawn some random explosion effect as part of a spell, would it contribute to save bloat over time, or does the engine have some internal way of .Delete()ing those when they've gone off?

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dean Cutler
 
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Post » Sun Jun 23, 2013 9:57 pm

Explosions, and various other types of reference, are garbage collected once the game is done with them. I don't have an exhaustive list of reference types that are garbage collected in this way but explosions are definitely safe.

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Lalla Vu
 
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Post » Sun Jun 23, 2013 8:53 pm

Thanks. :)

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Ross Zombie
 
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