What features were better or worse in Morrowind?

Post » Sun Jun 30, 2013 4:53 pm

Alright, so many people including myself find Morrowind the best game of TES series. Whether it's plain nostalgia or not, let's ponder what the are the real features that made Morrowind stand out! You can choose multiple options. And I probably left something important out; feel free to complain and I'll add it to the options.

Hopefully Bethesda will learn something. :)

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Daniel Holgate
 
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Post » Sun Jun 30, 2013 1:34 pm

One thing I never liked in Morrowind is the stealth system. Stealth is far from perfect in Oblivion and Skyrim, but at least it's fun to sneak around.
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Patrick Gordon
 
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Post » Sun Jun 30, 2013 3:32 pm

True! I considered adding that option, but now that I think about it, I think it would be unanimously voted as something that was worse just like graphics so I doubt there's much point.

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Ernesto Salinas
 
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Post » Sun Jun 30, 2013 3:23 pm

Morrowinds general world building (At least when it comes to lore and history) are generally better then Skyrim or Oblivion, and I'd say the actual world is on par with Skyrim. However, without mods, the general gameplay does show its age. Only thing I would say it has a leg up on in that department is that it still has attributes, but not quite to the degree I always wanted.

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Shelby McDonald
 
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Post » Sun Jun 30, 2013 2:37 pm

Here's a few things I liked about Morrowind:

* Fog. I though the fog made the game world feel so much larger than the later games, and also so much more mysterious.It added to exploration for me. I always wondered what was around a corner when I couldn't see it. If I can see a thing clearly most of the the mystery is gone for me. Worse than that, long view distances look terrible in Oblivion and Skyrim. Those games look small and artificial as model train layouts. Skyrim is almost uglier than Oblivion in this respect: from a distance you can see ugly squares and rectangles of land jutting out into waterways. *shudders*

Character skill that affects to-hit, not damage. I know this is usually the thing that most people dislike the most about Morrowind, but I'm not most people. I miss the feeling of accomplishment that accompanied raising a weapon skill in Morrowind. At skill level 1 my character missed a lot; at skill level 100 my character rarely missed. That was so satisfying. I feel no similar satisfaction from the combat in Oblivion or Skyrim. My character hits just as often and just as easily at level 1 as at level 50 in Oblivion and Skyrim, giving me little sense of progression in skill.

* Politics and ambiguity. Morrowind felt like a miniature Game of Thrones at times. Everybody seemed to have some kind of scheme, everybody seemed to be plotting against everybody else. I often didn't know who to trust or who to believe. NPCs seemed to help my character become officially accepted as the Nerevarine for their own self-interested motives, not because the plot demanded it (as is so often the case in the later games).

* Cultural diversity. The architectural styles in Morrowind are wonderfully diverse and visually reflect the cultures of the peoples who designed and built them. When I traveled from Pelagiad to Ald'ruhn, from Ald'ruhn to Sadrith Mora, I sometimes felt I had somehow walked into different games altogether. The clash of architectural styles mirrored the clash of culture and politics in the game.

Oblivion was the worst offender in this area, in my opinion. I feel little sense of entering different cultures when I travel around Cyrodiil. With the exception of the Imperial City, all of Oblivion's towns are built with exactly the same walls around them. This is artistically tone-deaf, as far as I'm concerned. Skyrim improved in this area greatly, but neither game, I feel, has paid the same amount of attention to cultural detail that was paid in Morrowind.

* Guild requirements. I think it was a flaw in Oblivion and Skyrim that anybody could become head of the Mages Guild without using a single spell. We needed to fling a couple of spells in Skyrim, which was a tiny, tiny improvement, but still there is no such thing as a character needing to be a proficient mage to advance in the Mages Guild or College of Winterhold. Likewise, my mages can become heads of the Fighters Guild or Companions with the same ease as my warriors. Again, I felt satisfaction when I qualified for advancement in a Morrowind guild. As in combat, I have no particular sense of accomplishment when I rise through a guild in Oblivion or Skyrim.

* Text dialogue. I read faster than actors can speak, so listening to dialogue bores me to tears. "Yeah, yeah, yeah. Get on with it," I find myself constantly muttering, when forced to listen to an actor deliver more than one line of dialogue at a time. On top of that, when I read my imagination supplies variations in tone and dialect, ect, whereas when I hear an actor I am locked forever into that actor's interpretation. I have recently begun to put on subtitles and remove my headphones when my characters speak to NPCs in Oblivion and Skyrim. But this is a massive pain in the backside.

*Topics. I loved Morrowind's topic system of dialogue. Oblivion streamlined this system and Skyrim moves even farther away from it. I loved topics for the same reason I loved text dialogue: topics allowed me to use my imagination. They were so abstract I could easily imagine entire unwritten conversations between my characters and NPCs.

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Mark
 
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