Dead woodcutter just outside of Lakeview Manor?

Post » Mon Jul 01, 2013 1:55 pm

Does his corpse ever clean up?

I have had Lakeview Manor built for several in-game months now and he is still naked and dead at the original spot.
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ImmaTakeYour
 
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Post » Mon Jul 01, 2013 1:26 am

I've fount that since patch 1.9 that some, not all, bodies refuse to clear up. Same with ash piles of named NPC's, which was supposed to be fixed by the patch. :confused: It doesn't happen every time but it happens enough to notice more so when the body or ash pile is in an area that you visit most.

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Alexis Acevedo
 
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Post » Sun Jun 30, 2013 11:42 pm



Yes, but specifically, him?

I am wondering how many others still have his corpse outside their Lakeview Manor stead?
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IsAiah AkA figgy
 
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Post » Mon Jul 01, 2013 2:53 pm

It may not be the same across all games, it may just be that in your game that wood cutter is the one NPC that won't clear up just as there's an ash pile in Whiterun for me that won't clear up. From my experience thus far it seems as though it's random when it comes to what bodies refuse to clear up and what ones do clear up.

It may be a wood cutter for you but may be a courier in Whiterun for someone else. Either way the latest patch isn't doing what it's supposed to be doing.

If on PC you can use the console command to manually clean up the body but if you are a console player like me then there's nothing that can be done other then ignoring it :confused: ( unless you do the save file transfer, which I have done several time to " clean " my game. You shouldn't have to do this, seeing how it's bending the rules with Microsoft BUT if Beth. did it right then I wouldn't have to use the save file transfer. )

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Symone Velez
 
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Post » Mon Jul 01, 2013 7:48 am




How does doing the save file transfer "clean" the game?

I am familiar with the transfer method, yes.

Also, I must disagree with you.

The dead woodcutter cleaning up or not cleaning up is not on the same page as a random corpse or ash pile not cleaning up.

The dead woodcutter is a scripted corpse that is always a corpse.

I never killed him, such as with any other random kill not cleaning up.

I want to know if the corpse is scripted to clean up, or not, within the creation kit after encountered/looted. That is my question.

The same question for the shrine of Talos nearby. It is scripted to have 4 dead worshippers and a Thalmor Soldier carrying "Thalmor Orders".

All 5 of those corpses have never cleaned up.

I am curious as to whether or not they are scripted to clean up? Or remain, based on the game's original programmed intentions.
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Monika Krzyzak
 
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Post » Mon Jul 01, 2013 12:32 am

With the save file transfer you can use the console command to manually clean up dead bodies, I don't exactly remember the command but there is one. As for your question.... I thought you had killed the wood cutter, if his corpse was already there just like the bodies at the Talos shrine then no they won't clean up because they are scripted to be there. You could try dragging his corpse to the lake or hiding it in the brush, but it my respawn back to it's original location after 30 days.

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Genocidal Cry
 
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Post » Mon Jul 01, 2013 5:27 am

I've never had a dead woodcutter outside of Lakeview, and sometimes the Thalmor are not at the Talos shrine. As was said, it can be different for different games.

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Svenja Hedrich
 
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Post » Sun Jun 30, 2013 11:47 pm

The command is "disable" and I do not understand why your are saying it would be necessary to use the save file transfer in order to perform this.
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Add Meeh
 
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Post » Mon Jul 01, 2013 6:59 am




http://www.uesp.net/wiki/Skyrim:Wood_Cutter



" Wood Cutter is the corpse of a Breton bandit wizard. He is located in the wilderness to the east of Shriekwind Bastion, to the south of three fallen trees that are south of the road.

He wears a set of fur armor and randomly determined, leveled footwear; at all levels, there is always a 50% chance he will wear a pair of fur shoes while the other 50% can differ; at level 1-5 it can be hide boots, at level 6-18, it can be leather boots, and at level 19-28 it can be scaled boots. He always carries an iron dagger and a few random potions, and has a slim chance of carrying a bit of gold and/or a single lockpick.

Additionally he also knows a variety of spells, even if he never gets to use them—specifically Lesser Ward, Healing, Oakflesh, and the three Destruction spells Flames, Frostbite, and Sparks. He also has a constant effect of Recover Magicka.

Notes

A few feet away from the second wood cutter's body, the unique axe The Woodsman's Friend can be found in the forest floor."

http://www.uesp.net/wiki/Skyrim:Lakeview_Manor



" Down the hill before coming to the warlock is a deceased wood cutter lying next to the unique battleaxe The Woodsman's Friend."






This woodcutter is not different for every game. Your game is bugged if he isn't there.
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carley moss
 
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Post » Mon Jul 01, 2013 4:02 am

Well damn! :( Maybe it will show up now that I have the game on pc. I have the Lakeview land, though haven't built on it yet. Thanks!

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helliehexx
 
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Post » Mon Jul 01, 2013 2:08 am

I'm pretty sure that scripted corpses never get cleaned up. However, I'm not familiar with the code, so someone who is will have to give you the definitive yea or nay on your question!

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Chris Cross Cabaret Man
 
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Post » Mon Jul 01, 2013 5:36 am

Hmm. I picked up the Woodcutters Friend and the corpse eventually disappeared.
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Cagla Cali
 
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Post » Mon Jul 01, 2013 3:23 am

It's necessary IF you are a console player, it's either do the save file transfer or ignore it. If you are on PC all you have to do is use the console command but us console players don't have access to the console command thus the save file transfer is needed for quick fixes.

As I said if it's a scripted corpse then it will not clear up with the re-spawn, but you can " re-locate " the corpse away from your home. Only issue there is that once the cell re-spawns the wood cutters corpse will most likely be back to it's original location.

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Vicki Gunn
 
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Post » Mon Jul 01, 2013 7:18 am

Perhaps the body is scripted to stay until the player removes the axe :blink:

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Kate Schofield
 
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Post » Mon Jul 01, 2013 12:13 pm



I am 360 player, but talking about the save file transfer around here is against the rules.

I will just disable the corpse.
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Lance Vannortwick
 
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Post » Mon Jul 01, 2013 7:16 am

I know it's against the rules BUT sometimes it's the only option we have to fix the game. Tis the ONLY reason I've really used it. One could argue that if Beth did it right on their own ( as some moders have show possible ) one wouldn't need to use the save file transfer. :tops:

Anyway seeing how you are as well a console player, the only options you really have is to either ignore the corpse or move it to another location, but run the chance that it will return once the cell re-spawns. :smile:

IMO I say leave it, if it was there to begin with. :yes:

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Chloe Mayo
 
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Post » Mon Jul 01, 2013 12:40 am

I've honestly never understood the hullabaloo over transferring a save file. I guess it does sort of go against Microsoft's policies, but I swear I remember Todd Howard saying the devs made the save files as similar as possible just to facilitate players trying to transfer it...

Anyway, you could always thrall the dude and bring him deeper into to the woods.
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Hope Greenhaw
 
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Post » Mon Jul 01, 2013 7:52 am





I say it's hush hush on the forums, then you guys both quote me and start yackin' about it. Lol.

This thread is going to get locked now.

The "hullabaloo" is preference. I hate playing on PC.

But I do NOT want to go there.

I am going to disable the corpse if it doesn't clean up by the time I get back from questing in Whiterun.

It is an eyesore from my alchemy tower and patio.
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Soraya Davy
 
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Post » Mon Jul 01, 2013 8:35 am

I just meant hullabaloo as in "Why make a big deal about it?" I've had to patch my 360 game a few times myself with that method. Anyway, good luck with disabling him.

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Amanda Furtado
 
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