Argonian Culture

Post » Wed Jul 03, 2013 8:52 am

At the minute, I'm roleplaying a Shadowscale, and I'm interested in the culture of Argonians, anything fundamental, the basics. I need to know how to act properly. All tips will be appreciated, thanks.
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XPidgex Jefferson
 
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Post » Wed Jul 03, 2013 2:50 am

I think Argonian society / culture is adept in a combination of agility (rogue) and magic (mage) type skills. Illusion being their main type of magic.


"At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends"
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Nims
 
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Post » Wed Jul 03, 2013 6:57 am

Played through the Oblivion Fighters Guild recently. Hist Sap comes to mind.

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Neil
 
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Post » Wed Jul 03, 2013 11:25 am

Obviously the procreation of any race is rather important to its society. http://monkeytruth.net/forum/index.php?PHPSESSID=5bc08e541b1ee729caef5d80b20555b0&topic=18.0

...More seriously, though, I think Argonians are a bigger blank than most when it comes to what we know of them. Not only does TES purposely make them mysterious, but because there are so many other questions that TES raises a lot more obviously, the society and background of Argonians is put on the backburner to the point that players often forget that there's a mystery at all. I know I so rarely think about it that I sometimes forget that Argonians even exist (at least until I remember the Red Year; it's easier to remember things when you consider them as a plot device for the background of your favorite race, even if that really gives said "plot device" short shrift).

That said, what we know so far (or can at least guess) is that Argonians have a tribal society, they follow the directives of sentient tree-gods who are relics from either a previous kalpa or a different world altogether, and in general they have a deep distrust for other races and a homeland that allows them to withdraw from a hostile world if they feel the need for it.

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lucy chadwick
 
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