Latest update for Morrowind Rebirth. Contains a lot of new additions and fixes for both Rebirth and the vanilla game. This version also includes a modified version of the MPP that doesn't clash with any of the changes done in MR. The changes that did clash with Rebirth have been included in the main package, so that you'll get the best of both worlds.
What does this mod do?
Here's a few examples of the landscape changes. Note that changes have been made since these images were uploaded.
http://media.moddb.com/images/mods/1/17/16542/Pelagiad_Comp.jpg
http://media.moddb.com/images/mods/1/17/16542/Dren_P_Comp.jpg
http://media.moddb.com/images/mods/1/17/16542/Seyda_Neen_Comp.jpg
Important
This only applies if you have a previous installment or if you download the mod from moddb
You need to remove the following files from the install package:
- "XAscendedSleeper.kf"
- "XNetch_Bull.NIF"
- "XNetch_Betty.NIF"
These can be found in "Morrowind/Data Files/Meshes/r"
Vanilla Fixes
* "Arille" will now sell cheap restore health/fatigue potions, as described in his dialogue.
* "Arielle" will no longer sell "spoons", "bowls" and other useless misc items.
* Fixed some inconsistencies with "cruel", "dire" and "wild" weapons.
- Wild: All weapons are now Dwemer (will probably be changed to Silver later on).
- Dire: All weapons are now Steel
- Cruel: All weapons are now Iron
Rebirth Fixes
* Added an alarm package to Duke Dren, which will make all nearby guards react if you attack him. Also added an additonal guard just outside his quarters.
* "Verick Gemain", "Uulernil", "Vasesius Viciulus", "Arrille" and "Hodlismod" will no longer sell Imperial armor and/or weapons.
* "Skull Shield" renamed to "Iron Skull Shield" to better reflect the material and visual of the shield.
* Iron Skull Shields will no longer spawn with each skeleton (from 100% chance to 25 %).
* Adjusted several tomb entrences that were clipping with rocks or other statics.
* A shack at Arvel Plantation had the wrong teleport marker.
* You can now use the ladder at Fort Moonmoth.
* Corrected several floaters/bleeders.
Rebirth Additions
* New interiors for Vivec Guardtowers along with a large underground barracks (Huge thanks to "Fulgore").
* You are now able to buy "Guide to"-maps from the Imperial Travel Service Agents.
* A large number of improvements or fixes to interiors in various locations.
* A huge number of landscape improvemts in or close to locations such as:
- Sadrith Mora
- Seyda Neen
- Balmora
* A host of new weapons (A little something for the ninjas!)
- Iron Throwing Star
- Ebony Tanto
- Ebony Wakazaki
- Ebony Katana
- Ebony Dai-katana
* Discover an old abandoned Imperial Fort near Pelagiad.
Balancing
* Reduced the duration of Sujamma, Greef, Shein & Mazte from 60 to 30 seconds.
* Adjusted several leveled-lists to make them more diverse and balanced.
* New weapon speeds - Based on the type of weapon and its weight.
* Reduced the strength effect of Sujamma from 50 to 25 points.
* Rebalanced the uses for probes/lockpick/repair items.
* Reduced the value of Skooma from 500 to 250.
* Lots of price adjustments to clothing-items.
Visual
* Adjusted several textures for trees, bushes and flora in the Asciadian Isles to better match the original color scheme.
* All rocks now have vanilla textures. Meshes and bump map-effect remains unchanged.
* The "Globe" now has darker wood texture that better match the original color scheme.
* Removed texture/mesh alterations from the Bull/Betty Netches.
* Removed texture/mesh alterations from Gold Kanet Flowers.
* Removed texture/mesh alterations from Willow Flowers.
* Removed texture/mesh alterations from Stone Flowers.
* New mesh/icon for the Steel Dagger.
* New skybox for the "Deadlands".
* Removed "Black Glass Helmet".
Others
* Somehow a few textures from a Skyrim weapon-retexture came packaged with 2.3. I guess I extracted them in the wrong folder lol.
* Added a compatible version of the "Morrowind Patch Project 1.6.5 Beta".
* Fixed a small compabilty issue with "Balmora Underworld".
* Cleaned the archive from unused meshes/textures.
Download
Moddb: http://www.moddb.com/mods/morrowind-rebirth/downloads
Nexus: http://morrowind.nexusmods.com/mods/37795/?