Help ! strangest bug ever. you won't believe it

Post » Thu Jul 04, 2013 8:45 am

So I've discovered a bug, you won't believe what it is.

I've had RBP+LAME installed but I observed like the summoning (and I guess the other stuff) wasn't working properly.

So my skeleton summon, that should lasts around 80 seconds , lasted 25 seconds. L.a.m.e simply didn't work.

I tried switching l.a.m.e + Rbp after the bashed patch, but also putting it little before and so on, everytime remaking the bashed patch because I thought it was a load order issue.

Active Mod Files:

Spoiler

00  Oblivion.esm01  All Natural Base.esm  [Version 1.34]02  Cobl Main.esm  [Version 1.72]03  Unofficial Oblivion Patch.esp  [Version 3.4.4]04  UOPS Additional Changes.esp05  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]06  Oblivion Citadel Door Fix.esp07  DLCShiveringIsles.esp08  Unofficial Shivering Isles Patch.esp  [Version 1.5.2]++  USIPS Additional Changes.esp09  All Natural.esp  [Version 1.34]0A  All Natural - SI.esp  [Version 1.34]0B  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.2]0C  All Natural - Real Lights.esp  [Version 1.34]0D  Ayleid Loot EXtension.esp0E  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]0F  Streamline 3.1.esp10  Dynamic Map.esp  [Version 2.1.1]11  Map Marker Overhaul.esp  [Version 3.9.3]12  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]13  AyleidStatueMap.esp14  ShadowbanishMap.esp15  ShowDaedricShrines.esp16  DLCHorseArmor.esp17  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]18  DLCVileLair.esp19  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]1A  Dread Knight Armor.esp1B  New Frostmourne Sword by Jojjo v1_0.esp1C  PTArtifacts.esp1D  ExnemRuneskulls.esp1E  Cobl Si.esp  [Version 1.63]1F  Oblivion WarCry EV.esp  [Version 1.09]20  Trade and Commerce.esp21  Kragenir's Death Quest.esp  [Version 2.11]22  KDQ - Rural Line Additions.esp23  The Ayleid Steps.esp  [Version 3.6]24  Knights.esp25  Knights - Unofficial Patch.esp  [Version 1.1.3]26  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]27  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]28  Ayleid Wells.esp  [Version 1.1]29  Alternative Beginnings.esp  [Version 1.4.1]2A  Oblivion XP.esp2B  bgIntegrationIntegratedEV.esp  [Version 1.0ag]2C  MiniMap.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]2D  Bashed Patch, 0.esp2E  Duke Patricks - Combat Archery.esp  [Version 7.3.5]2F  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]30  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]31  Duke Patricks - Melee Combat NO RECOIL.esp  [Version 5.9]32  Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp33  Oblivion_Character_Overhaul.esp  [Version 1.0]


Nothing. The skeleton still lasted 25 seconds instead of the 80 it is supposed the last.
I didn't check for my other spells, for now.

And so I thought, why not switch Lame+Rbp with Integration Integrated?
So I installed integration integrated, and I thought, 1 esp is better than many (l.a.m.e + optional plugins are many)

I run boss,remade the bashed patch. Nothing. Still 25 seconds for my skeletons.

I moved the esp, everytime remaking the bashed patch but still no results..


Suddenly , I thought, let's check this dungeon to see at least the creatures added by war cry...

I've opened console and wrote TGM [the god mode]

The summoning spells now work properly. If I deactivate the god mode, it doesn't work again.

So... help??

User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Thu Jul 04, 2013 7:45 am

Wait is summon duration affected by spell effectiveness?

User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Thu Jul 04, 2013 8:12 am

seems like so. I'm a fool. :(

User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm


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