Mods, keep in mind that this isn't related to just FO4 but the series in general. Please don't lock.
I was playing Metro: Last Light the other day and was making mental comparisons in my head to Fallout. They both take place in worlds ruined by Nuclear Warfare, and center around someone trying to survive in these worlds. It is supposed to be a difficult life, one in which you could die at any moment. And after playing Last Light, I look back at Fallout as a complete failure in this aspect. Why do we not need to filter the air to make it breathable, why do our characters somehow manage to become prosperous when the rest of the world is ruined? I understand that Fallout takes place long after the bombs dropped, but it was the destruction of the whole world! In certain places I get why the theme is that you can become rich and not suffer from all types of ash and radiation (New Vegas protected itself from the bombs when they fell) but if you look at Fallout 3 you start to become confused. The water is still bad (for some reason the land isn't though) , the people have next to no defense (look at Megaton) and yet they are establishing cities and defeating the creatures spawned by the war easily! I think its a major immersion breaker and needs to be changed to a system where you need to take certain precautions to survive.
- Gas Mask for exploring most areas (except the civilizations with tech to clean the air, like New Vegas or Shady Sands)
- Mutated creatures should be far more threatening, make sneaking a better option then frontal assault.
- Make ragtag communities survive underground instead of being able to do it so easily above, they shouldn't have the power to.
- Keep the player from becoming the overlord of death, the games becomes boring when that happens and breaks immersion.