[VIDEO] Hipfire v.s. ADS

Post » Fri Jul 05, 2013 6:54 pm

Hey guys! I made a video comparing ADS and Hipfire. I talk about their origins, and the pros and cons of each, and show you a comparison video of me using both.



If you want to discuss the content of this video in this thread (which is totally fine) you will do so in a polite, and scholarly way. If you do not, you're comments WILL be removed. I don't care if it has any merit in it. Zero toleration for trolls and flamebaiters!!!!!!1111one
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Eoh
 
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Post » Fri Jul 05, 2013 9:30 am

I think when noobs watching this video, I would see ingame even more lasers..
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kyle pinchen
 
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Post » Fri Jul 05, 2013 6:18 pm

What blows my mind is why this discussion even pops up when it is incredibly simple to use both ADS and Hipfire, depending some really basic factors:
> Your gun. The most obvious one. Not all guns are built equal, not all guns can hipfire/ADS equally effectively. It would have made more sense to show us Scarab+ADS vs Scarab+Hipfire or something so we could compare it on the same gun.
> Distance from target - at point blank range the person who chooses to ADS will lose to the person who hipfires in a 100% balanced scenario. At longer ranges the accuracy and pinpoint-tracking of ADS should overtake hipfire.
> Time to react - how "urgent" is your need to kill your target? Distance often factors into this one, if they're right up in your face then hipfire (once again) will win.
> Your movement style. You play very conservatively and prefer to keep your distance so ADS automatically favors your playstyle. Someone who moves very aggressively around the map and around corners expecting to run head-long into enemies will prefer hipfire.

So the whole "ADS is harder to learn but reaps more benefits in the end if you're willing to grind it out, it's worth it" makes no sense from a Crysis 3 perspective, because it boils down to the above 4 factors...most importantly the gun. If a person never wants to use ADS-style guns like Grendel, DSG, Takedown or Gauss and prefers to stick to assault rifles/carbines, it's in their best interest to use a mix of hipfire and ADS depending on the last 3 factors. Neither is going to be superior for them no matter what they choose to "grind out".

Yes, of course using DSGr is vastly harder than anything else and carries a nice skill reward and Grendel benefits with good ADS skills, that's where your "grind out the ADS" statement applies...but it's only for a few select guns. Guns which someone may never want to use.

This isn't like Crysis 2 where the "code of aiming discipline" greatly helped everyone regardless of gun/map/playstyle...this is C3 where the recoil is effing nuts, the guns are massively different, playtstyles are massively varied, hipfire is a hell of a lot more useful and it's vastly easier to get close to your targets with Nanosuit 3.0.

If the point of the video was to simply prove that ADS is harder to use than hipfire...then yeah, point proven, I agree. But it's like saying cars are "harder" than boats...both are have their own excellent uses, they both do different jobs and they do it very well. Someone who rides the seas isn't going to find cars particularly useful, no matter how much you grind driving skills into him. This is all from a Crysis 3 perspective btw (lest we forget :P).

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Michelle Smith
 
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Post » Fri Jul 05, 2013 7:39 pm

do you mean baby simulator 3.0 ?
but what makes me crazy ads time with dsgR is way to high
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Alisha Clarke
 
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Post » Fri Jul 05, 2013 4:24 am

Xuvial,

My original intent was to give every advantage possible to the "ADS" category, which is why I used my beloved Grendel. The idea was to show that even in the face of such unfair odds, so to speak, the hipfire methodology could still prevail. It didn't entirely do that, however. I also stated that this only implies certain things, it isn't concrete evidence at all.

I feel as though ADS shines in the DSG and Grendel, which is why I specifically pin pointed those ones. The weapons are obviously engineered for ADS because of their long range capability. So when I spoke of "grinding it out" I was referring to those weapons as they are almost "ADS incarnate."

I'm not convinced that using the same weapon to compare ADS v.s. Hipfire would of made more sense. While it does sound like it makes more sense, what are the reasons for it?

Interesting comparison to C2 and C3 about the aiming discipline. It still does apply in C3, but not to the same extent. For instance, the more engineered a weapon is for ADS, the more the accuracy is important. For instance a DSG or a gauss can still win close quarter encounters provided they can land their shots. This is, rewarding, in a sense that you can dominate at all ranges provided you have an incredibly awesome accuracy. With weapons like the Grendel, that have more hipfire capacity than the DSG, their ability to win close quarter encounters is lower than say a true hip fire weapon like a SCAR. I like this balancing quite a bit. The reward for accuracy is still there, it's just balanced more now to have hipfire be an important component unlike in C2.
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Rinceoir
 
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Post » Fri Jul 05, 2013 4:49 pm

Agreed with your post good sir. What little you mentioned in the video doesn't really flesh out the argument (e.g. you don't really mention guns engineered for ADS vs guns that aren't) but now that you explained it a bit, glad we agree on the same thing. Like always -_-

I suggested using the same gun to test hipfire vs ads is because your video is basically saying "this is me using Grendel how it's supposed to be used, and this is me using Scar how it's supposed to be used - compare & discuss!" and I'm like "bwuh? What's there to compare?". Using the same gun would at least highlight the differences between hipfire and ADS advantages/disadvantages instead of simply highlighting the differences between the GUNS lol. I mean that's basically what I saw.
It's almost like trying to compare sniper vs shotgun playstyles and then trying to state which is "harder" (obv sniper in this game) but they are still completely and utterly separated, serve different purposes and therefore pointless to compare to begin with.

Scarab is nice because it's recoil isn't as absurd as Scar and it can do alright with ADS. Could've also used Claw or Feline. Or just Scar with ADS :P
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Cassie Boyle
 
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Post » Fri Jul 05, 2013 3:25 am

Well now that you made the comparison of shotgun and sniper rifle I feel silly. I should just consult you with all of my youtube videos that are about controversial topics.
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Kevin Jay
 
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Post » Fri Jul 05, 2013 7:36 am

Well now that you made the comparison of shotgun and sniper rifle I feel silly. I should just consult you with all of my youtube videos that are about controversial topics.
No need, you can simply play the "well Xuvial I don't see YOU making any goddamn videos and being as handsome as me" card and then I'll most likely go to a corner, curl up in a ball and cry myself to sleep :(
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Sammygirl500
 
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Post » Fri Jul 05, 2013 8:05 am

Well now that you made the comparison of shotgun and sniper rifle I feel silly. I should just consult you with all of my youtube videos that are about controversial topics.
No need, you can simply play the "well Xuvial I don't see YOU making any goddamn videos and being as handsome as me" card and then I'll most likely go to a corner, curl up in a ball and cry myself to sleep :(

If you lived in the USA we'd hang out every day.
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Justin
 
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Post » Fri Jul 05, 2013 7:45 pm

All these problems, and all they had to do was give everyone a form of energy transfer instead of split energy and we wouldn't be running all over the place like Quake Arena.
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yermom
 
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