What blows my mind is why this discussion even pops up when it is incredibly simple to use both ADS and Hipfire, depending some really basic factors:
> Your gun. The most obvious one. Not all guns are built equal, not all guns can hipfire/ADS equally effectively. It would have made more sense to show us Scarab+ADS vs Scarab+Hipfire or something so we could compare it on the same gun.
> Distance from target - at point blank range the person who chooses to ADS will lose to the person who hipfires in a 100% balanced scenario. At longer ranges the accuracy and pinpoint-tracking of ADS should overtake hipfire.
> Time to react - how "urgent" is your need to kill your target? Distance often factors into this one, if they're right up in your face then hipfire (once again) will win.
> Your movement style. You play very conservatively and prefer to keep your distance so ADS automatically favors your playstyle. Someone who moves very aggressively around the map and around corners expecting to run head-long into enemies will prefer hipfire.
So the whole "ADS is harder to learn but reaps more benefits in the end if you're willing to grind it out, it's worth it" makes no sense from a Crysis 3 perspective, because it boils down to the above 4 factors...most importantly the gun. If a person never wants to use ADS-style guns like Grendel, DSG, Takedown or Gauss and prefers to stick to assault rifles/carbines, it's in their best interest to use a mix of hipfire and ADS depending on the last 3 factors. Neither is going to be superior for them no matter what they choose to "grind out".
Yes, of course using DSGr is vastly harder than anything else and carries a nice skill reward and Grendel benefits with good ADS skills, that's where your "grind out the ADS" statement applies...but it's only for a few select guns. Guns which someone may never want to use.
This isn't like Crysis 2 where the "code of aiming discipline" greatly helped everyone regardless of gun/map/playstyle...this is C3 where the recoil is effing nuts, the guns are massively different, playtstyles are massively varied, hipfire is a hell of a lot more useful and it's vastly easier to get close to your targets with Nanosuit 3.0.
If the point of the video was to simply prove that ADS is harder to use than hipfire...then yeah, point proven, I agree. But it's like saying cars are "harder" than boats...both are have their own excellent uses, they both do different jobs and they do it very well. Someone who rides the seas isn't going to find cars particularly useful, no matter how much you grind driving skills into him. This is all from a Crysis 3 perspective btw (lest we forget
).