For whatever reason, there have been a few posts lately about Oblivion's levelling, game mechanics, etc. I just wanted to show an alternative approach to starting a new character. Okay, bear with me here.
See, when I started playing Oblivion I always used to choose or create a class based on the type of playstyle that character would use. Assassin? Choose stealth skills (sneak, marksman etc). Mage? Choose magic skills. You get the point.
These days I tend to pick a class that has more to do with their character, regardless of the impact that will have on gameplay. This was most vividly brought home when I made my most recent character:
There was a young Nordish goatherd who lived simply and tended his flocks in Skyrim. One day a starving bandit approached the goatherd with weapon drawn, his intentions clear. The goatherd instinctively reached out his hand and shouted "Stop!" The bandit stopped in his tracks, sheathed his weapon and looked around bewildered. Eventually the bandit wandered off. The village healer observed all this. Realizing the boy's potential, he brought the boy to his humble house. The boy quickly learned all the healer could teach him: an assortment of simple healing spells and how to light a path in the dark. The healer admonished the boy to travel to the heart of Cyrodiil, where he could truly learn to be a great mage. He gave the boy a new name: Farbrecht. Farbrecht sold his herds and travelled to Falkreath where he met a travelling merchant carrying pelts and cloths and assorted alchemical ingredients both common and rare. The merchant allowed the boy to accompany him over the treacherous pass to Bruma, where he introduced him to an innkeeper named Olav. Having arranged a room for the night, he was just settling down when commotion erupted all over the city. Word had arrived, "The Emperor is dead! We have no Emperor..."
So begins the story of a young Nord who improbably ascended to become Archmage of Cyrodiil and one of the most powerful conjurers Tamriel had ever seen. With the story arc set, I made a false start by creating a character with the default mage class because those are the skills he would play with. Then I realized starting this character as an apprentice in all the magic skills was skipping over a big part of his story that I wanted to experience. I went back and made a character with a custom class called "Goatherd", based on the backstory:
Athletics
Acrobatics
Blunt
Hand to Hand
Block
Restoration
Illusion
I have no idea how that will effect levelling and I don't care. I just wanted to choose skills that would be at the appropriate level for this character starting out. I did choose the apprentice birthsign to reflect his natural talent for magic, but I wanted him to enter more or less as a novice in the magic arts.
So I wondered: Do you choose your starting skills etc based on how the character will play? Based on the game mechanics (levelling etc)? Based on who the character is or will become? Do you craft a character to fit the skills you've already picked?
(Note that none of these things are mutually exclusive; my long-running spellsword has a quite a developed story and the vanilla class fit both his backstory and his playstyle perfectly.)