Hello,
I am trying to create a mod that removes all starting spells from the player regardless of their chosen race.
So far, I've successfully removed Healing and Flames from the player by editing the Prisoner Preset ID. That seems to work for all races.
However, I could not find any way to remove Sparks, Conjure Familiar, and Frenzy for those respective races. I have come to the conclusion that they are added via script, but I could not find where and when this takes place.
It seems that I will need to remove them by scripts, but I don't know how when or where to do this. I have some practice with scripts, but only with a custom spell I made(Summoning a shield); I haven't done any quest related scripts like this. I'm pretty sure it will involve something simple like player.removespell commands triggered by some form of EVENT, but I'm at a loss as to where to place the script and how to create the most efficient implementation (like I've said, I only have experience placing scripts in magic effect and item IDs).
I was hoping someone here could save me a ton of time by explaining how I could do this or at least point me in the right direction.
Thanks for your time.